Alternatives
Products that do what SPACE-CORE does
A browser space MMO you can play with your own scrip or LLM
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- 15AM
Hi, I’ve been working on Artifacts for the past 2 years, and it’s now ready to try. It’s a sandbox MMORPG where every action is done through a REST API. Instead of clicking to move, fight, gather, craft, or trade, you write code to control your characters. If you have any questions, comments, or feedback, I’d be happy to hear them.
Jun 2026 · artifactsmmo.com
- 16M2
2014 · astralrift.com
- 17ST
Hi HN! I brought my favorite game from Palm OS to the web as a hobby project. In Space Trader, you can trade goods, hunt bounties, amass a fortune, buy a moon and retire. One of the parts of this project I enjoyed the most: To aid debugging and unit testing, I use a deterministic random number generator called GameRand. In debug mode, I can capture the random seed and log of every action taken in the game. Then I can replay that to reproduce a bug or create a test. I ended up creating nearly exhaustive test coverage this way. A write-up with more technical details and links to source code:…
2024 · memalign.github.io
- 18AO
I've built an airgapped Retrieval-Augmented Generation (RAG) system for question-answering on documents, running entirely offline with local inference. Using Llama 3, Mistral, and Gemini, this setup allows secure, private NLP on your own machine. Perfect for researchers, data scientists, and developers who need to process sensitive data without cloud dependencies. Built with Llama C++, LangChain, and Streamlit, it supports quantized models and provides a sleek UI for document processing. Check it out, contribute, or suggest new features!
2024 · github.com
- 19LS
I wanted to create an LLM game benchmark that put this generation of frontier LLMs' top skill, coding, on full display. Ten years ago, a team released a game called Screeps. It was described as an "MMO RTS sandbox for programmers." In Screeps, human players write javascript strategies that get executed in the game's environment. The Screeps paradigm, writing code and having it execute in a real-time game environment, is well suited for an LLM benchmark. Drawing on a version of the Screeps open source API, LLM Skirmish pits LLMs head-to-head in a series of 1v1 real-time strategy games.
Feb 2026 · llmskirmish.com
- 20TE
http://www.terraexgame.com Terra Ex will be a 4x ("explore, expand, exploit, and exterminate") multiplayer online browser based game. Our Kickstarter will begin Oct. 16th (link to KS preview is on our site). We are making this game, in part, to fund STEM education. Details are on our site. About the game (from the site): "Our story begins eons from now, when Earth collides with Mars. Humanity must face an uncertain future: we must forge new civilizations in the far corners of space. Your ships are small at first, but opportunity is endless. Will you become a merchant society or…
2013
- 21SC
I was tired of games like Mafia Wars and wanted a phone-based MMO Strategy game where hundreds of players could actually engage each other on a 2D map, so I made one. I track the state of the game each night so we can display a visual timeline of territory controlled by each alliance. (example: http://bit.ly/q5CFhU) I use jQuery mobile for the front end so it runs on most phones (via Phonegap) as well as modern web browsers. The server side is handled by Java Servlets and MySQL. This started as a hobby - I'm not a developer by training - so I am very interested in feedback, suggestions, and…
2011
- 22SS
Switching back-and-forth a bit between Spacemacs and Neovim, I got inspired by https://github.com/ctjhoa/spacevim and thought to myself "Hey, that's a great idea!", and so I went into my first time actually toying with vim script (love-hate relationship atm). The result of the last couple of days so far is the ground work for a Neovim specific port of Spacemacs, located here https://github.com/Tehnix/spaceneovim. The major difference between that and the existing spacevim is that the layers are separated out from the core, and can be updated via an…
2016
- 23AM
2017 · astroe.io
- 24RW
Hi HN, I'm a solo dev working on a space RTS game set in the Milky Way galaxy, containing currently known stars and exoplanets with their real characteristics, the remaining stars are procedurally generated. In the online mode, all players are in the same universe, and the world is persistent. You compete with other players to take back the Solar System and end your exile. Players can always retreat to the periphery to regain strength and rebuild their fleets as needed. It also includes an procedural spaceship generator that allows creating your own spaceship designs. Spaceships visuals…
Feb 2026 · stardustexile.com
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