Alternatives
Products that do what Storyboarder (script to shotlist in minutes, with AI) does
I’ve spent the last month or so hacking on a prototype to let filmmakers make concept art more quickly with recent generative image tools. This is very much a beta—with current functionality you can make projects, generate shots, and upload scripts which we can process into shotlists. Features I’m working on as we speak: character consistency, location consistency, framing and composing shots. Let me know what you think or what else I should build!
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- 4IB
I'm enthralled with using pen plotters to make generative art. Last August at SIGGRAPH, I built an interactive experience for others to see how code can be used to make visual art. The linked blog post is my trials and tribulations of linking a MIDI controller to one of these algorithms and sending its output to a plotter, so that people may witness the end-to-end experience.
2024 · lostpixels.io
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I had 2 weeks off from work and wanted a pet project before heading back. With GPT and Generative AI in the news, I decided to chain multiple Al products together to build something really cool. I set my end goal to be: prompt-to-storyboard (aka fun videos generated purely via generative AI). There exists some prompt-to-video products, but I wanted to tell stories with audio as well. The end product takes an initial prompt and produces a series of images and audio files, which I then combine (with subtitles) into the final video. To showcase videos, there is a basic upvote/downvote…
2023 · meyer.id
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- 8IB
Frameloop is an AI-powered video creation and automation tool, that turns ideas into publishable videos within seconds. I've been working on this for past 4 months now, and have few paying customers as well. Most of them are individual creators, and about 20% are businesses. I'd like to focus more on business users going forwards, and am building branded video features for businesses. There are many other tools at this point, but my focus has been to focus on great UX, and giving users a really good first draft, which is easily editable. And I think that focus is what differentiates us. Try…
2024 · frameloop.ai
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- 10IB
Hi HN, I'm excited to share a project I've built: PixelateImage.org. Instead of being a traditional image editor, this is an *AI-powered tool that generates pixel art directly from your text prompts.* If you've ever wanted to create unique pixel art characters, scenes, or assets for games, art projects, or just for fun, but perhaps lacked the specific artistic skills or time, this might be for you. My goal was to make generating retro-style or modern pixel art more accessible. You can type in a description (e.g., "a brave knight in a dark forest," "a futuristic cityscape at night," "a cute…
2025 · pixelateimage.org
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Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…
2024 · playcodeai.com
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Read an article yesterday about the H.264 codec increasing their licensing fee by an astronomical amount. And as always, my first shot was how hard could it be to try and build a codec which could be that efficient. I've personally been on a drive to improve my ability to one-shot complex features, products, or make even surgical changes. It's been a few months since I've been doing that, and honestly, results have been great for both work and work/life balance. This was a fun experiment. It burned through tokens, but it helped me identify some more improvements I could make to my…
Apr 2026 · github.com
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Hi HN, I’ve been working on a side project: 4oimage.site — a fast, easy-to-use image generator that focuses on style-driven creation, not prompt engineering. Why I built this: I love generative AI, but most tools require carefully-crafted prompts or a deep understanding of models to get good results. I wanted to create something where you just pick a style, upload an image or input a concept, and get beautiful results — instantly. Key features: • Generate images in curated styles (anime, vintage, futuristic, watercolor, etc.) • No prompt tuning or parameter tweaking needed. • Clean UI, runs…
2025 · 4oimage.site
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It works by using open AIs new gpt-image API, image processing algorithms and some prompt engineering. Still has some limitations, but can already generate ready to use assets.
2025 · pixel-gen.ai
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I got a bit carried away writing an editor so I could draw some pixel art for starting my blog and ended up with some pwsh spaghetti that's quite fun to use.
2022 · shaunlawrie.com
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Hey HN, I built Blooming, a visual AI workspace where you drag-and-drop “nodes” (text, image, video) onto a whiteboard and chain AI text, image and video models together. It's kinda like n8n but for AI art: • Node-based canvas • Multi-model switching (test different models side by side and iterate multiple versions) • Pipe text or image output to other nodes to refine prompts, turn them into videos or explain images Demo link: https://youtu.be/TdFzhxeRFNg I’d love your feedback on UI clarity, performance, and which models to integrate next. What’s confusing or missing for AI…
2025 · blooming1000.com
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Over the past few weekends, I have been working on this tool that helps you easily create professional product videos or design walkthroughs from rough screen recordings like Loom. It’s a one-click platform that doesn’t require any editing skills. The idea came when I had to make a product demo, which took a lot of time with scripts and retakes. So I thought it would be a great way to learn more about AI while building something I’d actually use. I’ve tried to keep it as simple as possible. Please give it a try and share any feedback.
2024 · loomos.co
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Hi HN, I’m Ashu, founder of VideoDB. I’ve spent a big chunk of my life building video infrastructure. Not video creation. Video plumbing. The stuff you only learn after production breaks: timebases, VFR, keyframes, audio sync drift, container quirks, partial uploads, live streams, retries, backpressure, codecs, ffmpeg flags, cost blowups, and “why is this clip unseekable on one player but fine on another”. This week we shared VideoDB Skills, a skill pack that lets AI agents call those infra primitives directly, instead of you wiring pipelines with screenshots plus FFmpeg glue. Repo:…
Mar 2026
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2016 · codeposters.io
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Hey, I've shared this game while it was still a work in progress in one of the Tell HN threads. I was pleasantly surprised that a lot of people tried it, and I got some positive feedback and constructive criticism. Anyway, I found a gamedev library I really like - Kaplay [1]. What I like about it is that easy things are easy. Meaning I could have fun building the game without learning (or fighting) a new tool. I always wanted to make games, but this is the first one I actually did. And I have to tell you - game development sparks joy! It combines so many things (game design, programming,…
Jan 2026 · muffinman-io.itch.io
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