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Alternatives

Products that do what Terminal Arcade – Side quests when agents are cooking does

I was having way too much free time even when i was working on 6-7 different projects at the same time with claude code and codex. Staring at the terminal when agents are cooking code for you was just too boring in the last 6-7 months so had to look for fun little side quests and ended up building a terminal arcade, it is still in its infancy and more of a personal hobby project. Out of all things, i ended up liking the bookshelf a lot when I built the post tool hook where i get a quote from a book for every 5th tool call, learning about new books became my daily habit now. It is open…

  1. 1

    Run Claude Code agents in terminal with a visual editor

    Feb 2026

  2. 2
    Agent Bar162

    Run Claude Code from your menu bar

    Feb 2026

  3. 3IM

    Hello HackerNews, I'm Kaamkiya, the author of this program. It's a collection of minimal games made for terminals, like 2048, Hangman, and even two player games like pong. They're all text-based, but they can actually be quite fun. If you want to test it right now, you can do this: go run github.com/Kaamkiya/gg@latest I started this project out of boredom, honestly. I was bored, and when I'm bored I like to code or play video games. So I coded video games. I kept them really minimal though, because I'm not great at gamedev and thought it would be easier to contribute to text-based…

    2024 · github.com

  4. 4

    An arcade game for programmers

    2016

  5. 5IS

    Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…

    2015

  6. 6LW

    Hi HN, While waiting for Claude Code to finish running, It's very tempting to start another task or browse the internet. This is what happened to me so I built Foyer to try to learn about what the agents are working on instead of losing focus. Product is an early MVP and would love some feedback on this.

    Jun 2026 · github.com

  7. 7PC

    I'm doing some fun chess-related programing during my sabbatical, and taking the opportunity to dive down rabbit holes I'd avoid for in a work setting. Found out interesting stuff from old ANSI DEC escape sequences to sixel graphics that are useful today.

    2024 · github.com

  8. 8IL

    I am a 50-year-old who left a FAANG Engineering Manager job to build a sci-fi game. I just released Outsider, a sci-fi narrative game with multiple endings. If you want to support my work, the game is now 15% off (https://store.steampowered.com/app/3040110/). I've always wanted to create a game. I moved from Brazil to the US to work at Big Tech, but after a career of customer focus, mission alignment and 360-degree feedback, I wanted to experience solo game development. While FAANG can be soul-crushing at times, I had a great manager and an amazing team. The pay and…

    Nov 2025

  9. 9SR

    Hello all, I'm a software developer. Over the last few months more and more of my work has turned into using coding agents instead of typing the whole code myself. Usually a few claude sessions at once, sometimes codex, one per feature or per revealed bug. I ran them in a split terminal for a few weeks, and quickly spotted two main problems. The first is that I couldn't easily tell which agent was stuck waiting on me and which was still working, so I'd cycle through sessions and checking on them. The second one: agents sharing a single branch step on each other. Two of them could be editing…

    Jul 2026 · shikigami.dev

  10. 10SS

    Hola HN! Long time lurker, sometimes commentor, first time poster here. I’ve been working alongside my two co-founders and a few colleagues on a project I’m excited (and a little nervous) to share with you all! Like many of us, I’ve lived a tortured existence with AI coding (is it vibes?) over the past few months - I think November was a big moment with this. But, one thing I’ve noticed after building orchestration layer after orchestration layer is that the thing I always came back to was “what the hell is Claude Code actually doing?” Perhaps it’s because of the time Claude Code got…

    Jun 2026 · backplanes.com

  11. 11AQ

    Hello everyone! I've finally finished my latest side project - a RPG game made in Blazor. It started as a small project to learn some Blazor (I'm .NET dev but kept mainly to backend and ASP.NET). I had such a good time coding it that at some point I decided to make a full featured game out of it. I might've have bitten off more that I could chew as RPGs have so many systems and elements but overall I think it worked out well, especially for a single person project. I want to hop on the next project soon so any comments/questions/tips than can make me better really appreciated!

    2024 · whimsicalwyrm.itch.io

  12. 12IB

    The main goal of this was to be able to not just run multiple Claude Code sessions at once, but actually manage them and keep track of what I was doing. Sometimes this is multiple attempts on the same task, sometimes I work several tasks at once. Really I was just sick of twiddling my thumbs waiting for the coding agent to finish, and I wanted it to be easy to work on/review/test another change while I waited.

    2025 · github.com

  13. 13IL

    VSCode was my daily driver for years, but once I started running several coding agents across multiple projects at the same time, it got in the way. One workspace with terminals in the bottom tray, no idea which agent was doing what and I found myself needing all the code editing tools less and less. So I built my own IDE around that workflow. Terminals are a first-class citizen, every project stays alive in the background with visual statuses. Close the workspace and come back weeks later, everything is still in its place. I've been using it for weeks and it's a big productivity boost. The…

    Jul 2026 · github.com

  14. 14IS

    Hi HN, I built AgenTank. It is a small game where an AI agent writes the logic for your tank. You watch it fight, give strategic feedback, let the agent update the tank code, and send it back into battle. I have run 1,000+ battles on my own tank and spent about $200 in Claude credits improving it. The part I enjoy most is not just winning, but watching the tank make visible mistakes, thinking of a better strategy, and seeing whether Claude can turn that into better code.

    May 2026 · agentank.ai

  15. 15MA

    This weekend I built a multi-agent coding system which, quite unexpectedly, beat Claude Code on Stanford's Terminal Bench! The architecture is straightforward, consisting of an orchestrator agent that deploys explorer & coder subagents to complete complex terminal based tasks, utilising an intelligent context sharing mechanism along the way which makes it all work. The repo has a lot of technical details, and all the code and prompts for you to play around with if you'd like! I had a lot of fun making this, I hope you have fun reading the README, using it yourself, or even extending it! As…

    2025 · github.com

  16. 16IV

    So, I've never written a line of Rust in my life. I wouldn't know an `&mut this` from a mutandis. But I saw a tweet about a month ago that said, in this new era of AI, you'd be able to just take a library that you love, throw a TUI around it, and call it an app. So I spent about 200 bucks last month, here's what I came up with: Imbolc is a DAW that runs entirely in your terminal. It talks to scsynth over OSC and ships 58 instruments and 39 effects. VSTs are a work in progress, also GarageBand loops if you want to recreate "Umbrella". The codebase is about 60k? lines of Rust across 5 crates,…

    Feb 2026 · github.com

  17. 17TA

    Hi everyone! I built this because I wanted a little bit more organization around my Claude sessions, worktrees and plans while staying in the terminal and not relying on another SaaS tool. Since it's a command line tool, the added bonus is that Claude can use `td` directly. The td calendar was just a fun add-on but the Claude session stats have been pretty interesting! Let me know what you think!

    Apr 2026 · github.com

  18. 18BB

    This is a small quality of life project i built for myself and using it for 3+ months now, decided to fork it out and publish as a skill separately. Instead of seeing terminals filled with code and tool calls, seeing a book quote felt like a breath of fresh air considering all of us are glued to it day and night. Hope the random quotes that pop up in your terminals lets you have a moment of pause or happiness every now and then while the agents keep churning out stuff for us. Please feel free to give it a spin and let me know your thoughts and feedback!

    Jul 2026 · github.com

  19. 19IM

    Hey there HN, I took a page from Wordle's mechanisms and made this game for fun for some friends and I. Check out Wheredle and let me know what you think of it! ↙ ↗ ↘ https://wheredle.xyz

    2022 · wheredle.xyz

  20. 20WM

    Hi Hacker News! My friend and I [1] would like to share with you something we did this week-end. We really like the idea of game jams like the Ludum Dare, and we’d like to participate, but it’s often complicated for us, as we are often limited by the rules inherent to this kind of competition: we have to be available at specific dates, and the rules doesn’t always work for us. For example: if you want to participate as a team in a Ludum Dare compo, you have 72h instead of 48h, and you are not required to publish your code. We realized that what we really like is: - To work together. - The…

    2014

  21. 21RU

    hey all, happy to share research i've been working on for islo.dev in recent months. ever since the cheating agents (https://debugml.github.io/cheating-agents/) paper came out, revealing reward hacking was 4x more prevalent than previously estimated, i've been looking into how we can deal with the issue the common approach (taken by the tbench team) is post hoc trajectory analysis. i've been interested in the idea of reframing the problem as an endpoint security problem and tackling it via sandbox i hope you find it interesting, and thanks to the islo.dev team for…

    Jun 2026 · github.com

  22. 22WC

    A friend and I built this as a side project to help us collaborate on files with our agents. Claude / Codex kept outputting .md and .html files which are great until we needed to share them, so we built this small website to help with that. Agent can either use an HTTP + Skill or an MCP which also uses MCP Apps to add widgets to Claude Desktop / Mobile chat. Would love any feedback and hopefully this helps someone else as it did us!

    Jun 2026 · workplane.co

  23. 23IM

    This weekend I built a Minecraft bot for a server I play on. It uses the Agent SDK for the main loop and a bunch of custom MCP tools. Some highlights: * The bot is an active participant in the in-game chat, enabling all players to interact with it. * Tools for interacting with containers, crafting, trading with villagers and various other things. * Memory system which the agent uses to keep track of in-game events, interactions with players etc. * Screenshot tool which lets Claude use its vision modality to look around (not very useful, but fun). * Tooling for interacting with plugins…

    Jan 2026 · github.com

  24. 24OA

    I've been running Claude Code and Codex together every day. At some point I figured out you can use tmux to let them talk to each other, so I started doing that. Once they could coordinate, I kept adding more agents. Before long I had a whole team working together. But any time I rebooted my machine, the whole thing was gone. Not just the tabs. The way they were wired up, what each one was doing, all of it. Nothing I'd found treats your agent setup as a topology, as something with a shape you can save and bring back. So I built OpenRig, a multi-agent harness. A harness wraps a model. A "rig"…

    Apr 2026 · github.com

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