Alternatives
Products that do what The Univah Film Engine does
Real-Time Rendering, VFX and Animation Software
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- 2SM
It's been closed source for a long time while I worked on it on and off as a hobby research project, but yesterday the repo was made public for the first time under the MPL 2.0 license. A feature reel showing its capabilities can be found here: https://ktstephano.github.io/rendering/stratusgfx/feature_re... A technical breakdown of a single frame can be found here: https://ktstephano.github.io/rendering/stratusgfx/frame_anal... It's still in a very beta state (bugs and instability expected), but I felt like it was a good time to make it…
2023 · github.com
- 3UL
In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…
2023 · raverie-us.github.io
- 4UL
2018 · ultralig.ht
- 5FP
We released Filmbox two years ago, and it has gotten a great response. It's been used in huge movies like "Everything Everywhere All At Once". It's been a huge rewrite to get this working on Linux and Windows from our original Mac and Metal code. We also have some interesting uses of cross-platform Swift + Electron in our plugin manager app, and cross-platform Swift generally in the plugin. Hopefully we can detail that in a blog post at some point. There's a free Filmbox Lite version to try, if you're interested.
2023 · videovillage.co
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A liminal brush-based CSG editor and game engine with unified (forward) renderer inspired by Radiant and Worldcraft/Hammer Compact and lightweight (target: Snapdragon 8CX, OpenGL 3.3) Real-time lighting with stencil shadows without the need for pre-baked compilation
Mar 2026 · github.com
- 9AC
Jun 2026 · github.com
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- 15CA
Hi all This has been my hobby project for quite a few years now It started as a small engine to serve as a sandbox to try out new 3d graphics ideas After adding many features through out the years and re-writing the entire engine a few times, this is the latest state It currently supports loading models with animations, textures, lights, shadow maps, normal maps, and some other goodies I've also recently added voxel raymarching as an alternative renderer, along with a fun physics simulation :)
2024 · github.com
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- 17LE
2017 · github.com
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Render 3D models (OBJ, glTF, GLB, STL, .vox) as ASCII art — in the browser, in React or Vue, or straight in your terminal. A three.js-style API with no WebGL and no canvas: just text in a single <pre>.
Jun 2026 · glyphcss.com
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- 21UE
2024 · twitter.com
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- 23UC
A product I made to simulate cinematic battles in Unreal engine! Any thoughts or advice is welcome.
2024 · fab.com
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