Alternatives
Products that do what THEVAULTX does
Next-Gen Digital Collectibles. Designed for everyone.
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I started off with a simple goal: port the game Soldat to Typescript. I ended up not only with the game, but with a full system to train AI bots to play my own game, building a neural net to train new bot AIs from tens of thousands of simulated matches with different strategies. It also runs live all the time on my website and has a news dashboard and you can replay any game exactly. It all was a very fun way to dig into Fable's capabilities. The bill if I had done this with API billing? Nearly $2000.
Jun 2026 · soldat.bobbby.online
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2012 · joshrweinstein.com
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Working on some procedural generated grafitti for a game I make. This is the prototype and I think it is worth showing.
22d ago · procgrafprot.vercel.app
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2019 · kickstarter.com
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Unleash Dragons, Tame Tigers, and Let AI Handle the Chaos – The NFT Battleground Where Monsters, Blockchain, and Your Voice Collide! Problem Orphic Solves Orphic revolutionizes blockchain gaming by comprehensively addressing critical technological and user experience limitations in the current NFT gaming landscape. Technical Challenges Resolved 1. Dynamic Asset Generation AI-powered artwork and monster creation ensure each NFT is genuinely unique Advanced GAN models generate statistically diverse and visually compelling assets Dynamic stat evolution creates inherent, gameplay-driven value…
2024 · github.com
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I have a favour to ask. I’ve been working for a while on Kalavai, a project to make distributed AI easy. There are brilliant tools out there to help AI hobbyists and devs on the software layer (shout out to vLLM and llamacpp amongst many others!) but it’s a jungle out there when it comes to procuring and managing the necessary hardware resources and orchestrating them. This has always led me to compromise on the size of the models I end up using (quantized versions, smaller models) to save cost or to play within the limits of my rig. Today I am happy to share the first public version of our…
2024 · github.com
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2020 · hyax.com
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I'm building Guildly, a Slack-like interface where you can run a company of AI employees. I recently used Fable to revamp the whole website into a cool retro pixel style.
Jul 2026 · tryguildly.com
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Hi, I’ve been working on Artifacts for the past 2 years, and it’s now ready to try. It’s a sandbox MMORPG where every action is done through a REST API. Instead of clicking to move, fight, gather, craft, or trade, you write code to control your characters. If you have any questions, comments, or feedback, I’d be happy to hear them.
Jun 2026 · artifactsmmo.com
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Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…
2025 · cubic-zombies.pages.dev
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Jun 2026 · ii.inc
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I am a 50-year-old who left a FAANG Engineering Manager job to build a sci-fi game. I just released Outsider, a sci-fi narrative game with multiple endings. If you want to support my work, the game is now 15% off (https://store.steampowered.com/app/3040110/). I've always wanted to create a game. I moved from Brazil to the US to work at Big Tech, but after a career of customer focus, mission alignment and 360-degree feedback, I wanted to experience solo game development. While FAANG can be soul-crushing at times, I had a great manager and an amazing team. The pay and…
Nov 2025
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2015 · play.google.com
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2014 · cartegram.com
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Hey! Wanted to showcase this project I’ve been passionately working on. It’s an open source community platform built with the nextjs app router. There’s lots of cool features, but the main one I’m excited about is the gamification. There’s a badge and inventory system. Admins can set value to user actions like creating a post. Then a user can use their accumulated points to purchase items that have modifiers on things like your username or avatar. There’s zero vendor lock in and all you need is a: - redis server - s3 storage - smtp server Built with nextjs and prisma. Would love your…
2024 · github.com
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Discover Orphic, a groundbreaking decentralized gaming platform that combines AI, voice commands, and blockchain to redefine NFT-based gaming. Engage in dynamic Dragons vs. Tigers battles powered by Chainlink VRF for true randomness, AI-generated unique NFTs, and seamless integration with Telegram. Experience intuitive gameplay, natural language trading, and a transparent, on-chain ecosystem that democratizes blockchain gaming for everyone.
2024 · github.com
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I made a lightweight web game about compute CAPEX tradeoffs: https://darios-dilemma.up.railway.app/ No signup, runs on mobile/desktop. Loop per round: 1. choose compute capacity 2. forecast demand 3. allocate capacity between training and inference 4. random demand shock resolves outcome You can end profitable, cash constrained, or bankrupt depending on allocation + forecast error. Goal was to make the decision surface intuitive in 2–3 minutes per run. It’s a toy model and deliberately omits many real world factors. Note: this is based on what I learned after listening to…
Feb 2026 · darios-dilemma.up.railway.app
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