Alternatives
Products that do what Town – Discord in a pixel town where the NPCs have skills does
I built this thing called Town. Think Discord, but you walk around a pixel town where the NPCs have skills. Agents have become my initial brainstorm partner for a lot of stuff — sub-agents to counter my own thinking, role-playing a specific person, grounding them in a specific knowledge so they refer instead of guess. I started turning my claude-code into this pattern and it worked well enough that I wanted to see if I turn into a fun shareable thing where other people can also talk to. It's a small pixel map of buildings. You walk in, step into any building, and talk to the npcs who live…
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Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…
2023 · github.com
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This is a weekend project that spiraled out of control. I was originally trying to get Claude to play a ROM of the SNES SimCity. I struggled with it and that led me to Micropolis (the open-sourced SimCity engine) and was able to get it to work by bolting on an API. The weekend hack turned into a headless city simulation platform where anyone can get an API key (no signup) and have their AI agent play mayor. The simulation runs the real Micropolis engine inside Cloudflare Durable Objects, one per city. Every city is public and browsable on the site. LLMs are awful at the spatial stuff, which…
Feb 2026 · hallucinatingsplines.com
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I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com
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Building on the concept of generative agents and the success of c.ai, we created Simtown.ai, a 2D NPC simulation where each NPC leverages OpenAI APIs to plan, act, reflect, and adapt. The gameplay is dynamic and immersive—NPCs can move, talk, and idle in scenarios like Harry Potter Town or perform role-specific actions such as voting, giving speeches, and listening in Election Town [https://app.simtown.ai/electiontown]. We’re currently working on features like saving and loading game states, allowing users to create their own NPCs, and enabling user-personas to evolve over…
2024 · app.simtown.ai
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This weekend I built a Minecraft bot for a server I play on. It uses the Agent SDK for the main loop and a bunch of custom MCP tools. Some highlights: * The bot is an active participant in the in-game chat, enabling all players to interact with it. * Tools for interacting with containers, crafting, trading with villagers and various other things. * Memory system which the agent uses to keep track of in-game events, interactions with players etc. * Screenshot tool which lets Claude use its vision modality to look around (not very useful, but fun). * Tooling for interacting with plugins…
Jan 2026 · github.com
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We recently built 2draw, a Drawful-style game where players draw on a shared canvas and race to guess each other's drawings, on tldraw, an infinite-canvas SDK for React. We started wondering what it would take to put an agent in that loop, as an opponent or a rival guesser, and dug into how an agent could read and draw on a tldraw canvas. That research turned into: Agent draw, a tool that lets an agent draw to the canvas for you while you present. You can try it right now, or grab the source: - Live demo: https://tldraw-agent-draw-demo.james-664.workers.dev - Source:…
Jul 2026 · techstackups.com
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2014 · actionstreetmap.github.io
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Hello HN. This is a project me and some friends built at university in 2017. It was originally built in a rush, but we've added a few improvements over the years. It's a fun game to host at a demoparty and project on a big screen - We did that at Instanssi many times. The implementation is still rough, and suffers from the fast pace of the modern web - The frontend is likely very outdated, and the backend is built with Vapor 2 and Swift 3.1, both no longer supported. You can host this yourself, but it might be a bit of a pain to set up. The WebSocket protocol is fairly trivial to work out…
2022 · pixel.vkoskiv.com
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I made this experimental art project/game that's an LLM chat assistant, but where you're the AI. I wanted people to get a visceral sense of what it's like to answer the kinds of things that people prompt their chatbots day in and day out. If you're interested, I wrote up some more info on how I made it, including how the "user" prompts are generated with an eye for realism: https://bethechatbot.com/about Hope you enjoy it! I'd love to hear people's takeaways.
Jul 2026 · bethechatbot.com
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2025 · github.com
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Do you guys remember that magical map from that Harry Potter movie? That thingy a couple of guys at Dropbox made during their hackathon? We took it to the next level...
2012 · discovercircle.com
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I'm using AI (mostly Claude) to create/publish a new video game every day This is day 33, first stab at the tower defense genre. Most of the games (including this one) I build with a single prompt. Rarely, a couple extra prompts are needed for bug fixes or to tweak the physics/UI. Extremely rarely, the AI has difficulty making the game work right (usually drawing it) and it takes a dozen or more prompts -- but the majority of the time, it gets everything right and makes a fully playable game first try Happy to answer any questions, just a little hobby project of mine I'm having…
May 2026 · gamevibe.us
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Hi everyone! Want to share something I'm working on. Here is the brief description: From a single text prompt, craft dynamic worlds (both fictional and real-life, of any kind) filled with interacting NPCs pursuing goals, and control (human-in-the-loop) their behaviour and world state in real-time. Text-to-image to visualise every single step of change in the world's and NPC's state. My main goal was to check if it's possible to use LLMs (GPT-4 currently) to make characters interact with each other but in the end, it ended up with a neat little app where users can interfere with NPC's (and…
2024 · github.com
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