A C/C++ IDE written in C from scratch with zero dependencies
I’ve spent the last ~2 years building a C/C++ IDE for Windows entirely in C99. My goal was to eliminate the bloat of the modern Visual Studio environment keeping its core features. Key Technical Highlights: Zero Dependencies: Just the Windows API Performance: Starts in 0.1ms on a twelve year old machine. It handles projects with 500k+ lines without UI lag or indexing stutters. Integrated Tools: Includes a custom-built debugger, profiler, and Intellisense engine designed for speed. Portability: It’s a single executable. No installer required. I built this because I was tired of waiting…
A C/C++ IDE written in C from scratch with zero dependencies launched on March 22, 2026 with 10 votes, #1,177 of 23,380 launches that month and more than 90% of that year's launches.
In plain words
This is a C/C++ IDE built entirely in C99 for Windows, designed as a lightweight alternative to Visual Studio. It runs as a single portable executable with no external dependencies, starting in milliseconds and handling large projects with thousands of lines of code without lag. The IDE includes an integrated debugger, profiler, and code completion engine optimized for speed. It targets developers who want core IDE features without the resource overhead of conventional development environments.
written from the facts on this page · September 2026
From the sources
Website moved to https://icarus-ide.com/
In the maker’s words, at launch
I’ve spent the last ~2 years building a C/C++ IDE for Windows entirely in C99. My goal was to eliminate the bloat of the modern Visual Studio environment keeping its core features. Key Technical Highlights: Zero Dependencies: Just the Windows API Performance: Starts in 0.1ms on a twelve year old machine. It…
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I built a small browser engine from scratch in C++Jan 2026 · github.com · ▲146Hi HN! Korean high school senior here, about to start CS in college. I built a browser engine from scratch in C++ to understand how browsers work. First time using C++, 8 weeks of development, lots of debugging—but it works! Features: - HTML parsing with error correction - CSS cascade and inheritance - Block/inline layout engine - Async image loading + caching - Link navigation + history Hardest parts: - String parsing(html, css) - Rendering - Image Caching & Layout Reflowing What I learned (beyond code): - Systematic debugging is crucial - Ship with known bugs rather than chase…
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How to compile C/C++ for WASM, pure Clang, no libs, no framework2022 · github.com · ▲217A little help for programmers, who wants to run C/C++ code in the browser. (This is my second attempt to show it, first time I got banned bcoz of my personal page domain, I don't really understand it why is is suspicious.)
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C# Game Engine with its own scripting language and IDEAug 2026 · github.com · ▲118GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…
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