A tutorial for building a 2D game engine with Go and OpenGL
This is a tutorial on how to build a 2D game engine with Go and OpenGL. The tutorial is based on the work I did for my own hobby game engine and I am writing it as a way to improve my code and understanding of the material (firm believer in the Feynman Technique). There are currently three tutorials and the plan is to release one every other week. Appreciate any feedback.
In plain words
This tutorial series teaches developers how to build a 2D game engine using Go and OpenGL. Based on the creator's personal hobby project, it covers foundational concepts through hands-on instruction. The series currently includes three tutorials with new installments planned biweekly. It targets programmers interested in game development and graphics programming who want to understand engine architecture from the ground up.
written from the facts on this page · September 2026
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