BoatSprint
A 2D physics boat-racing game where the sea is the boss.
What it does
BoatSprint is a side-view physics driving game where the terrain is alive. Every course is built from stacked, rolling sine waves that push, shove and occasionally launch your boat into the stratosphere. Sail through 30 seas and 150 maps, from sleepy sunny isles to thunderstorms that strike your engine mid-jump, caves with ceilings, wind farms, fjords and worse. Earn stars, unlock bigger hulls, bolt on ridiculous engines, and try very hard not to meet the naval mines.
BoatSprint — a 2D physics boat-racing game. Full throttle, big waves, questionable decisions.
Full throttle. Big waves. Questionable decisions. A 2D physics boat-racing game where the sea is the boss. BoatSprint is a side-view physics driving game where the terrain is alive . Every course is built from stacked, rolling sine waves that push, shove and occasionally launch your boat into the stratosphere. There are no health packs and no brakes worth mentioning. Your boat is a real floating body : five points of buoyancy, planing lift, a heavy engine hanging off the back, and physics that absolutely will flip you over if you get greedy on a crest. Sail through 30 seas and 150 maps , from sleepy sunny isles to thunderstorms that strike your engine mid-jump, caves with ceilings, wind…from boatsprint.com
Does the same job
all alternatives →- SBSail boat simulation – try to sail into the wind2014 · imakesnowflakes.com · ▲229


- IMI made a browser-based RTS game2022 · battle-of-flags.com · ▲212
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…


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