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Dev tools · May 4, 2023

Building an infinitely scalable multiplayer game

I cofounded Hathora (https://hathora.dev/) last year and we've been working on making it easier for smaller teams and individual developers to build scalable multiplayer games. We think the serverless model is the simplest approach, allowing you to dynamically provision a new instance of your game server when users or your matchmaker requests a new session. We made this .io style demo to showcase this approach, and we're releasing the source code and documentation alongside with it.

Building an infinitely scalable multiplayer game launched on May 4, 2023 with 7 votes, #1,883 of 4,910 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 3 years on.

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