Building an infinitely scalable multiplayer game
I cofounded Hathora (https://hathora.dev/) last year and we've been working on making it easier for smaller teams and individual developers to build scalable multiplayer games. We think the serverless model is the simplest approach, allowing you to dynamically provision a new instance of your game server when users or your matchmaker requests a new session. We made this .io style demo to showcase this approach, and we're releasing the source code and documentation alongside with it.
Building an infinitely scalable multiplayer game launched on May 4, 2023 with 7 votes, #1,883 of 4,910 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 3 years on.
Does a similar job
all alternatives →- HMHathora – Multiplayer Game Development Made Easy2022 · docs.hathora.dev · ▲89
Hi HN, this is Harsh, I am the developer behind Hathora. I tried making a simple multiplayer game a few years ago and, as someone with software engineering experience but no gamedev experience, I found it to be very challenging. On top of the challenges of building a single player game, you now have to constantly battle the network and latency, find ways to prevent cheating, and figure out how to make a scalable backend architecture. With Hathora my goal was to encode best practices for online multiplayer game development into a framework so developers can simply focus on implementing their…
Serverless Cloud2022 · serverless.com · ▲283Build full stack apps better and faster than everyone else

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I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
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Source: Show HN post ↗
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