Decentralized robots (and things) orchestration system
Hi HN, we build an open-source operating system extension for orchestrating robot swarms fully decentralized. This first beta version allows you to create fully decentralized robot swarms. The system will set up a wireless mesh network and run a p2p networking stack on top of it, such that nodes can interact with each other through various abstractions using our SDKs (Rust, Python, TypeScript) or a CLI. We hope this is a step toward better inter-robot communication (and a fun project if you have a few Raspberry Pis lying around). Our mesh network is created by B.A.T.M.A.N.-adv and we’ve…
In plain words
Decentralized robots (and things) orchestration system is an open-source operating system extension for coordinating robot swarms without central control. It creates a wireless mesh network using B.A.T.M.A.N.-adv and provides peer-to-peer communication through SDKs in Rust, Python, and TypeScript, plus a CLI. The system abstracts away networking complexity, offering orchestration primitives like key-value storage, pub-sub messaging, and discovery. It is designed for developers building decentralized multi-robot applications or experimenting with connected devices like Raspberry Pis.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
Hi HN, we build an open-source operating system extension for orchestrating robot swarms fully decentralized. This first beta version allows you to create fully decentralized robot swarms. The system will set up a wireless mesh network and run a p2p networking stack on top of it, such that nodes can interact with each other through various abstractions using our SDKs (Rust, Python, TypeScript) or a CLI. We hope this is a step toward better inter-robot communication (and a fun project if you have a few Raspberry Pis lying around). Our mesh network is created by B.A.T.M.A.N.-adv and we’ve combined this with optimized decentralized algorithms. To a user, it becomes very easy to write decentralized applications involving several peers since we’ve abstracted away much of the complexity. Our system currently offers several orchestration primitives (Key-Value Store, Pub-Sub, Discovery, Request-Response, Mesh Inspection, Debug Services, etc.) Internally, everything except the SDKs is written in Rust, building on top of libp2p. We use gRPC to communicate between the SDKs and the CLI, so libraries for other languages are possible, and we welcome contributions (or feedback). The C++ SDK and a ROS package that should feel natural to roboticists are in the works. Soon we also want to support a collaborative SLAM and a distributed task queue. We’d love to hear your thoughts! :)
More dev tools this month
the category →



Open-source GTM skills for technical founders
Dev tools · 29d ago · gtmcofounder.com

OpenTrailPaper is open-source bike computer firmware for the LilyGO T5S3 4.7" E-Paper PRO. It supports offline maps, GPX routes, FIT recording and Bluetooth sensors.
Dev tools · 1d ago · opentrailpaper.com

Launched alongside, January 2025
the whole month →- IM
Hello! I'm Byran. I spent the past ~6 months engineering a laptop from scratch. It's fully open-source on GH at: https://github.com/Hello9999901/laptop
Dev tools · 2025 · byran.ee
- TITetris in a PDF▲1,289
I realized that the PDF engines of modern desktop browsers (PDFium and PDF.js) support JavaScript with enough I/O primitives to make a basic game like Tetris. It was a bit tricky to find a union of features that work in both engines, but in the end it turns out that showing/hiding annotation "fields" works well to make monochrome pixels, and keyboard input can be achieved by typing in a text input box. All in all it's quite janky but a nice reminder of how general purpose PDF scripting can be. The linked PDF is all ASCII so you can just open it in a text editor, or have a look at…
Life & fun · 2025 · th0mas.nl



Create lifelike, personalized AI avatars from text prompts
AI · 2025 · jogg.ai
