Elara- A free open-source coding game built with Rust and WebAssembly
I'm excited to share a project that I've been working on mostly solo for the past year! It's called Elara, and it's a free open source game that teaches you how to code. You can play directly in your browser without downloading anything or creating an account. It's targeted toward complete beginners, but if you already have some coding experience, there are optional bonus challenges to really test your knowledge and problem-solving skills. If you like code golf, some of the challenges will be right up your alley ;) Under the hood, the backend/core game logic is built with Rust and…
Elara- A free open-source coding game built with Rust and WebAssembly launched on October 4, 2023 with 8 votes, #1,529 of 4,393 launches that month and more than 75% of that year's launches. The site was still online in September 2026, 3 years on.
What it does
Elara is a game that teaches you how to code. It is named after one of the moons of Jupiter where the game takes place. It is still a work-in-progress. The current “public beta” version includes 25 levels, teaches many core programming concepts, and features a complete story from start-to-end! However, some minor things like dialog, music, sound effects, and certain animations may feel incomplete. We’re also working on adding additional levels. Elara is constantly being improved, and your feedback can help us make the game as good as it can be 😀 Elara is and always will be free and open source! The source code is available on GitHub . Elara is targeted toward middle…from elaragame.com
In the maker’s words, at launch
I'm excited to share a project that I've been working on mostly solo for the past year! It's called Elara, and it's a free open source game that teaches you how to code. You can play directly in your browser without downloading anything or creating an account. It's targeted toward complete beginners, but if you…
Does a similar job
all alternatives →- IMI'm writing an MMORPG game for learning programming2022 · bytelegend.com · ▲229
Hi, I've been developing an HTML5 MMORPG game where people can submit code to play a game, like collect items, destroy defense towers or kill monsters, etc.. I've been working on this for over 1.5 yrs (all my spare time) and now it's ready for preview, does anyone want to try it out? It's mostly opensource (and the rest will be opensource sooner or later) Please access it with PC, it's an HTML5 game: https://bytelegend.com/ I really want it to expand to more languages, but right now I've only finished Java part. I wonder if anyone can help me with other languages. Besides, I'm…
Homegames. An open-source game platform I've been making for 8 yearsJul 2026 · homegames.io · ▲229I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started working on initial "games" (mostly rendering tests) in 2018 and eventually built all of the platform stuff around it to make it easy to share games. There's also an in-browser editor available for you to make and publish games all from the browser. Would love some feedback on the games and studio features as well as the platform overall. All of the code is available at https://github.com/homegamesio
CodenQuest2024 · codenquest.com · ▲282Hello everyone, I've been working on a project called CodenQuest, a coding practice app inspired by platforms like LeetCode, but with a major twist: it's heavily gamified, similar to Duolingo. The main goal is to make coding practice more engaging, especially on mobile. Key Features: - Diverse coding questions with integrated hints and timers. - Code editor with code completion and fill in the blanks questions - Performance statistics (runtime, memory, CPU usage, and more). - Gamified elements: leagues, ranking systems, daily challenges, friends, and streak mechanisms. - Available on iOS and…
- IBI built an indie, browser-based MMORPG2024 · alpha.reconquer.online · ▲340
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
- IJI Just Open Sourced a Game I Made a While Back2011 · codebrief.com · ▲37
- MAmade a html5 game, polished it many many times2011 · hotbazooka.com · ▲211
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
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