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Products that do what Elara- A free open-source coding game built with Rust and WebAssembly does

I'm excited to share a project that I've been working on mostly solo for the past year! It's called Elara, and it's a free open source game that teaches you how to code. You can play directly in your browser without downloading anything or creating an account. It's targeted toward complete beginners, but if you already have some coding experience, there are optional bonus challenges to really test your knowledge and problem-solving skills. If you like code golf, some of the challenges will be right up your alley ;) Under the hood, the backend/core game logic is built with Rust and…

  1. 1MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com

  2. 2IS

    Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…

    2015

  3. 3MA

    I hereby present my little tiny pet project that entertained me for the past six months. In this post, I briefly present Maginet and its technical components. It is a turn-based strategy game that is built using Rust and compiles to WebAssembly with HTML5 bindings, which works on mobile and desktop alike! It comes with many game mechanics and components, including an AI opponent and online cross-platform multiplayer. There is so much to discuss even for a project of a smaller scale, but I am nevertheless excited to share a little bit about how you can actually build a game in Rust,…

    2023 · evrim.zone

  4. 4CA

    Hello everyone, We just launched a side-project we have been building over the last couple of months -- Coderoulette is a pair programming game for developers, like a Chatroulette for hackers. We match developers in real time and give them coding challenges they have to solve doing pair programming using a collaborative IDE and video conference. You can check it out here: https://www.coderoulette.com/ We also published an article explaining how we built it. I'd love to hear your feedback.…

    2016

  5. 5AM

    Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…

    2022 · play.moonlightmuseum.io

  6. 6MB

    Hi, so i'm making a 2D game engine with its own IDE and interpreted programming language, all are written in C# It's open source, and I'm looking for contributors! The backend engine is MonoGame, the IDE is WinForms and the project is real, not just another AI-slop... Please check it out, i promise it's an unusual thing! Here's a YouTube video showing me using the engine for making a little cute game: https://youtu.be/h_AnUg4yJWs?si=MR3nQCVvOMDP3iqg Any feedback is welcome!

    May 2026 · github.com

  7. 7PA

    Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…

    2024 · playcodeai.com

  8. 8SE

    Hey, I've shared this game while it was still a work in progress in one of the Tell HN threads. I was pleasantly surprised that a lot of people tried it, and I got some positive feedback and constructive criticism. Anyway, I found a gamedev library I really like - Kaplay [1]. What I like about it is that easy things are easy. Meaning I could have fun building the game without learning (or fighting) a new tool. I always wanted to make games, but this is the first one I actually did. And I have to tell you - game development sparks joy! It combines so many things (game design, programming,…

    Jan 2026 · muffinman-io.itch.io

  9. 9IM

    http://codewords.io/ I've been trying to get permission to run a game of it from the publisher and designer (CGE & Vlaada Chvátil) but I haven't heard back. I've found demonstrating that there's interest in what you're doing is the best way to get ahold of people. So.. Anyone interested in trying a massive game of Codenames over Twitch? Not quite "For Science!" more "For Engineering!" Which, let's be honest here, has a much better ring to it. If you'd like to know more, I put up an FAQ up here: http://codewords.io/faq/ If you'd like to sign up to help,…

    2017

  10. 10

    Hey HN, I built Bisecto (https://bisecto.com), a minimalist browser game with one simple mechanic, cutting (bisecting) a procedural 2D shape into two exact 50/50 halves with a single straight line. Confession: I got completely hooked watching those viral reels of people trying to cut fruits and vegetables into perfectly equal halves, and that was my inspiration for this game :D I've been writing code for 12+ years, but for this project I leaned heavily on LLMs to quickly spin up this game, I thought it's going to be quick, but it took me some time (around 2 weeks) to make the…

    17d ago · bisecto.com

  11. 11HP

    Hey everyone, I've been experimenting with collaborative learning and active learning for a while (I launched Coderoulette a couple of months ago) and I'm launching something new today that I'm really excited about. Online learning is pretty passive (video lectures) and lonely, and I think we could create an online learning experience much engaging and effective than that. Only 5% of people who start a Coursera course finish it. My hypothesis is that we can increase that number significantly by matching learners online in teams of 2-3 and giving them a real project to build together. On top…

    2016

  12. 12WR

    Hello HN!<p>We're running our own online course on how to make your own HTML5 computer games. We'd love to invite you to participate! http://ureddit.com/class/76284/making-games-with-construct2<p>We think learning to make your own computer games is a great introduction to programming.

    2013

  13. 13AA

    Hey HN! I really like local apps for their simplicity and privacy and hate paying Saas bills and I wanted a way to start automating my life with AI so I started building Anything. Anything is built on Tauri so the front end is React and the "backend" is Rust. It's 100% local & 100% doesn't ask you to spin up docker to use. Another core goal of the app is to get away from "package bloat" you see in other general purpose AI oss projects where they have a package.json that is 300 lines long ( more on that later. ) Oh btw I suck at Rust! I learned Rust while building this so the code is _not…

    2024 · github.com

  14. 14WA

    I've been working on a browser-based programming game where you write bots to explore procedurally generated dungeons in any WebAssembly-compatible language. It's like a minimalist roguelike where your character's brain is a program you write. There are pre-made libraries for C, Rust, Zig, Go, and AssemblyScript. The game mechanics are intentionally simple for now, but the challenge comes from building up your bot's understanding of the world from limited local information. Your code needs to handle mapping, pathfinding, and strategy while dealing with monsters and potentially hostile other…

    2025 · shaneliesegang.com

  15. 15

    I built LunarBasic because I wanted a modern recreation of BlitzBasic from back in the day. I wanted it to have good step debugging features, and I wanted it to compile down to a native binary with no external dependencies. I do know there's an open source BlitzBasic out there but I wanted something simpler and more concise. It does have a "pro" feature set, but for the foreseeable future, anyone joining up will have the pro version in perpetuity (eg I'm not trying to sell anything here). It's early (v0.8.0). Would love feedback on the language design and compiler output, especially from…

    13d ago · lunarbasic.com

  16. 16IM

    I spent the past few weeks making an open source cloud code editing environment with an AI copilot and multiplayer collaboration! It's fully self-hostable in 5-10 minutes. There's a lot of minor improvements to be made, and some are already listed in the Github issues. Let me know what you think and feel free to try it out.

    2024 · github.com

  17. 17IB

    Link: https://docs.trysoma.ai/ For the past ~9 months I’ve been building Soma, an open-source AI agent & workflow runtime written in Rust, with a TypeScript SDK (Python coming soon). It’s not a framework; it’s meant to sit underneath whatever agent/tooling code you already write (Vercel AI SDK, LangChain, custom code, etc.). It provides features around your framework + a better DX for building agents. I’ve tried to take a Next.JS model: open-source, good DX, self-deployable. I originally set out to build a vertical back-office/operations product for SMEs. I needed a…

    Dec 2025 · docs.trysoma.ai

  18. 18LO

    Hey HN, I made a code editor which is inspired by Xi-editor. It's native GUI and GPU rendered written in Rust. A main feature is remote development support (VSCode like). Also other features like Vim-like modal editing, Tree-sitter for syntax highlighting, built-in LSP support and WASI based plugin system. Previous HN discussion: https://news.ycombinator.com/item?id=29549173

    2022 · lapce.dev

  19. 19LA

    Hello HN, I am building a devtool to understand existing codebases. The idea originates from my time at big tech as well as various attempts to get involved in open source projects. When I was in college I wanted to improve my coding skills by contributing to opensource projects. I would pickup a bug or feature request but I always found myself stuck at the very first step. I did not understood where and how to begin contributing. I once submitted a patch in firefox which was labeled "Good first issue" but that was still very handheld. The assigner told me exactly which files I need to…

    2024 · lucidcode.ai

  20. 20OS

    Hi HN! So this all started out as an experiment. I wanted to test the Golang gomobile library to build a small app on Android in Go. And it turned out to be a game, and harder than I thought... After a lot of work and many gotchas (and a lot of moments where I was about to give up and started to squint on Unity) I finally manage to create a working game for Android with Go. The game is quite simple and if it wasn't for being written in OpenGL/OpenAL from scratch it would be quite simple to make it in Unity or any other game engine for that matter. Another goal of my project was actually…

    2022

  21. 21BA

    Hey HN, I'm Mehul, founder of codedamn. I'm glad to release codedamn creator (https://creator.codedamn.com/) in public beta today - the first (and only?) interactive course creating platform available to create truly interactive programming courses. Unlike existing solutions of embedding iframes from different code execution services, we have built the whole system from the ground up - allowing the course students to work inside a powerful in-browser editor solving code challenges. This will enable you to create highly interactive courses on virtually any topic. Want to teach…

    2021

  22. 22IB

    Fully leaned into vibe coding this time around. Started on v0, at some point ejected into running locally (getting v0's exported folder to run locally was a challenge), then iterated with Cursor over the course of a few hours. Really neat how much can be accomplished just conversationally these days.

    2025 · macrodata-refinement.arjit.me

  23. 23TM

    New Graphul version v0.5.0 Enjoy building webservices with Rust :)

    2023 · graphul-rs.github.io

  24. 24CM

    I recently started to learn code and created this game with next.js. please let me know your thoughts

    2024 · spendelonmuskmoney.org

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