Dev tools · alternatives · 2026
24 alternatives to Elara- A free open-source coding game built with Rust and WebAssembly
I'm excited to share a project that I've been working on mostly solo for the past year! It's called Elara, and it's a free open source game that teaches you how to code. You can play directly in your browser without downloading anything or creating an account. It's targeted toward complete beginners, but if you already have some coding experience, there are optional bonus challenges to really test your knowledge and problem-solving skills. If you like code golf, some of the challenges will be right up your alley ;) Under the hood, the backend/core game logic is built with Rust and…
Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Elara- A free open-source coding game built with Rust and WebAssembly launched in 2023; newer entries below may have overtaken it.
- 1IM
Hi, I've been developing an HTML5 MMORPG game where people can submit code to play a game, like collect items, destroy defense towers or kill monsters, etc.. I've been working on this for over 1.5 yrs (all my spare time) and now it's ready for preview, does anyone want to try it out? It's mostly opensource (and the rest will be opensource sooner or later) Please access it with PC, it's an HTML5 game: https://bytelegend.com/ I really want it to expand to more languages, but right now I've only finished Java part. I wonder if anyone can help me with other languages. Besides, I'm…
2022 · bytelegend.com · its alternatives →
- 2IM
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
2022 · lessmilk.com · its alternatives →
- 3

I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started working on initial "games" (mostly rendering tests) in 2018 and eventually built all of the platform stuff around it to make it easy to share games. There's also an in-browser editor available for you to make and publish games all from the browser. Would love some feedback on the games and studio features as well as the platform overall. All of the code is available at https://github.com/homegamesio
Jul 2026 · homegames.io · its alternatives →
- 4

Show HN: Boardzilla, a framework for making web-based board games Tldr: We’ve made a framework for web-based board games. You can try out some games over at https://boardzilla.io, or you can take a look at https://docs.boardzilla.io to learn more about how to develop your own game. Source is available at https://github.com/boardzilla Hey y’all. My brother and I have made a framework for board games. During the pandemic we started to look at BGA but got discouraged by how old-fashioned the tools were and how cumbersome the development process was. We set out…
2024 · boardzilla.io · its alternatives →
- 5
CodenQuest▲282Hello everyone, I've been working on a project called CodenQuest, a coding practice app inspired by platforms like LeetCode, but with a major twist: it's heavily gamified, similar to Duolingo. The main goal is to make coding practice more engaging, especially on mobile. Key Features: - Diverse coding questions with integrated hints and timers. - Code editor with code completion and fill in the blanks questions - Performance statistics (runtime, memory, CPU usage, and more). - Gamified elements: leagues, ranking systems, daily challenges, friends, and streak mechanisms. - Available on iOS and…
2024 · codenquest.com · its alternatives →
- 6IB
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online · its alternatives →
- 7IJ
2011 · codebrief.com · its alternatives →
- 8MA
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com · its alternatives →
- 9

Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com · its alternatives →
- 10
Zed 1.0▲365High-performance, open source, multiplayer code editor
May 2026 · zed.dev · its alternatives →
- 11

"Game" is a stretch, but I put together this repo containing a pure Rust app which uses SDL2 and compiles to WASM (and can be run in a browser). Older resources were a bit out of date and a bit too verbose for my purposes, so here's a minimal working example.
2024 · github.com · its alternatives →
- 12MP
I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…
2023 · zamfofex.neocities.org · its alternatives →
- 13

- 14

I hereby present my little tiny pet project that entertained me for the past six months. In this post, I briefly present Maginet and its technical components. It is a turn-based strategy game that is built using Rust and compiles to WebAssembly with HTML5 bindings, which works on mobile and desktop alike! It comes with many game mechanics and components, including an AI opponent and online cross-platform multiplayer. There is so much to discuss even for a project of a smaller scale, but I am nevertheless excited to share a little bit about how you can actually build a game in Rust,…
2023 · evrim.zone · its alternatives →
- 15

I've spent 30 years making games as both a hobby and profession, working with Unity, Unreal, GameMaker, RPG Maker, Ren'Py, Godot, and many others. A few years ago, I attended a game dev meetup and met dozens of people with incredible passion for making games – but they were struggling because they lacked technical knowledge. That's when I decided to build a tool that anyone could use to create games. I started developing this as a side project, eventually raised ~$100K through crowdfunding in Korea, then secured ~$200K in angel investment. I assembled a team, and we've been building this…
Oct 2025 · play-maker.io · its alternatives →
- 16IM
Hey developers I think we're tired of copying and pasting our codes and sharing links using PasteBin, GithubGist, or Slack. What if you could share the codes without copying the link and share them right from your favorite editor? That was the motivation for creating TurboGist. Right now, it's still in the MVP stage, and I'm trying to gather feedback from developers like you. It's available as a beta in the VS Code Extension store. Can you guys check this out? It'd help me a lot. You don't need to pay any penny, 100% FREE. However, I'm working on introducing a self-hosted feature. Besides, a…
2025 · turbogist.dev · its alternatives →
- 17
Elara App▲15Hi HN! I’m the developer of Elara, a tool that automatically scans your code for security issues like misconfigurations, secrets, and risky packages, so you can focus on building without stressing about all this stuff. It’s designed to be simple and fast. I see so many people launching products online without even knowing what security risks they might have. If you’re a developer or into tech, you know how hard it is to keep systems safe. Yet shockingly it feels like nobody really cares. I want to help folks catch these issues early, before they get burned. Elara runs multiple security…
2025 · elara-app.ai · its alternatives →
- 18
Spiderdash▲42I made this game ten years ago without framework. It took my free time for months to develop. I find myself having fun playing it today. Maybe some will enjoy
2023 · spiderdash.standupweb.net · its alternatives →
- 19AM
Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…
2022 · play.moonlightmuseum.io · its alternatives →
- 20SF
Hi HN! I’ve been building a 2D game using a custom engine I wrote from scratch – no Unity, no frameworks. It’s fully self-funded and will be released commercially on Steam. Engine source code (MIT): http://github.com/willtobyte/carimbo I’d love feedback on the gameplay, visuals, performance, or anything else. Thanks!
2025 · bereprobate.com · its alternatives →
- 21PA
Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…
2024 · playcodeai.com · its alternatives →
- 22

My wife and I recently submitted to a mobile game jam on Newgrounds (yes, it's still around). What started as a question of whether we could do it somehow morphed into whether we could do without so many of the seemingly needless complications rampant in our respective industries. My wife thus did all the art as traditional frame-by-frame animation (no puppets or tweening) and I preceded without a game engine. I did use a pre-processor that gives JS a Lisp syntax (Parenscript), because C-syntax is gross. We hope the end result, while definitely of small scope, will serve to inspire some…
2022 · github.com · its alternatives →
- 23

Dev's offline page is fun and we did implement it with Rust and WebAssembly. Go is simple. Can we d... Tagged with go, webassembly, showdev.
2019 · dev.to · its alternatives →
- 24

Hey, I've shared this game while it was still a work in progress in one of the Tell HN threads. I was pleasantly surprised that a lot of people tried it, and I got some positive feedback and constructive criticism. Anyway, I found a gamedev library I really like - Kaplay [1]. What I like about it is that easy things are easy. Meaning I could have fun building the game without learning (or fighting) a new tool. I always wanted to make games, but this is the first one I actually did. And I have to tell you - game development sparks joy! It combines so many things (game design, programming,…
Jan 2026 · muffinman-io.itch.io · its alternatives →
Also compare
- I'm writing an MMORPG game for learning programming alternatives
- I made a web game called Almost Pong alternatives
- Homegames. An open-source game platform I've been making for 8 years alternatives
- Boardzilla, a framework for making web-based board games alternatives
- CodenQuest alternatives
- I built an indie, browser-based MMORPG alternatives
Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →