Forge-GPU – 55 C lessons for SDL's GPU API, built with Claude Code
Open-source tutorial series teaching real-time graphics programming with SDL's GPU API. Covers everything from Hello Window to SSAO, with math lessons, engine lessons, and a UI track building font rendering from scratch. Every lesson is a standalone C program with commented code explaining why, not just what. The whole project was built with Claude Code. Each lesson also distills into a reusable Claude Code skill — copy them into your own project and build games with AI that actually understands the GPU patterns.
Forge-GPU – 55 C lessons for SDL's GPU API, built with Claude Code launched on February 27, 2026 with 5 votes, #1,882 of 16,627 launches that month and more than 75% of that year's launches. The site was not reachable when checked in September 2026.
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RightNow CLI2025 · github.com · ▲121I locked in for 18 hours and built Claude Code for CUDA. It is completely open source! It writes CUDA kernels, debugs memory issues, and optimizes for your specific GPU. It is a fully agentic AI with tool calling built specifically for the CUDA toolkit This is the CLI version of RightNow AI code editor, our GPU-native code editor with a built-in emulator, visual profiling, and remote GPU access. The CLI is open source, lightweight, and fast. It is designed for anyone who wants AI help with CUDA without setup I used Python because it is the most common language, so anyone can build on top of…
GPT-2 implemented using graphics shaders2025 · github.com · ▲228Back in the old days, people used to do general-purpose GPU programming by using shaders like GLSL. This is what inspired NVIDIA (and other companies) to eventually create CUDA (and friends). This is an implementation of GPT-2 using WebGL and shaders. Enjoy!
I built a tensor library from scratch in C++/CUDA2025 · github.com · ▲119Hi HN, Over the past few months, I've been building `dsc`, a tensor library from scratch in C++/CUDA. My main focus has been on getting the basics right, prioritizing a clean API, simplicity, and clear observability for running small LLMs locally. The key features are: - C++ core with CUDA support written from scratch. - A familiar, PyTorch-like Python API. - Runs real models: it's complete enough to load a model like Qwen from HuggingFace and run inference on both CUDA and CPU with a single line change[1]. - Simple, built-in observability for both Python and C++. Next on the roadmap is…
- APA plain-text cognitive architecture for Claude CodeMar 2026 · lab.puga.com.br · ▲157
One memory, not one per tool. Cog gives AI agents a shared, structured memory layer using plain-text files — portable across Claude Code, Codex, Cursor, Gemini CLI, Windsurf, Copilot, and more.
StraudeApr 2026 · straude.com · ▲155Just like how Strava made running more social & fun, Straude connects you to other motivated Claude Code builders so you can share your wins, encourage each other, and climb the token usage leaderboard! This was my submission to the Built with Opus 4.6: a Claude Code hackathon: https://cerebralvalley.ai/e/claude-code-hackathon
- AMA modern C++20 AI SDK (GPT‑4o, Claude 3.5, tool‑calling)2025 · ▲56
Hi all, I’m hacking on new features for the ClickHouse native client and wanted the same “just call the model” ergonomics JavaScript and Python now enjoy. It didn’t exist for modern C++, so I wrote one. ai‑sdk‑cpp (Apache‑2.0) gives you: - Unified calls to OpenAI (GPT‑4o) and Anthropic (Claude 3.5) with a single C++20 API. - Streaming, multi‑turn chat, error handling—all std::optional/std::variant, no macros. - Tool calling (function‑calling) so the model can hit real APIs; sync or async, runs in parallel. The tricky bit: C++ still lacks real reflection, so mapping plain functions →…
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