GitHive
AI-Powered Insights for Every Commit and Codebase
GitHive launched on February 7, 2025 with 7 votes.
What it does
GitHive – Your AI-powered GitHub assistant. Instantly decode commits, understand files, summarize repos, and collaborate seamlessly. No more guesswork—just clarity, insights, and smarter code management!
Does a similar job
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I built an AI that turns GitHub codebases into easy tutorials2025 · github.com · ▲923https://the-pocket.github.io/Tutorial-Codebase-Knowledge/
GitHiredDec 2025 · githired.tech · ▲360Hey HN - today I’m launching GitHired. A hiring platform that ranks developers based on what they actually build — not what they claim on a PDF. It’s called GitHired, and here’s the core idea: GitHub > Resumes Instead of trusting “proficient in React” bullet points, we analyze a candidate’s actual GitHub: their real tech stack their most complex projects how active they are what kinds of contributions they make which skills match your job description and yes, we detect fake “green square farming.” Why we built this Because engineering hiring is broken. Resumes are inflated. Activity charts…
GitHits beta 0.9Jun 2026 · githits.com · ▲181It has been almost 10 years since I started the opencv-python packaging project. Scaling it to more than 100 million downloads as a side project showed me how much ease of installation and proper package distribution matter to users. It gave the computer vision ecosystem a noticeable boost. Now I have a new idea that I hope can help even more people across the broader software engineering world. A while ago, I realized I kept giving the same advice to teammates and friends when they ran into a programming issue they couldn't easily solve: go to GitHub and look at how others solved it. There…



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open-source IDE for thoughtful software design. Contribute to devdotfast/whiteboard development by creating an account on GitHub.
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Source: Product Hunt launch ↗
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Screen Studio 3.0▲1,832Beautiful screen recordings with instant shareable links
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- IG
I was at FB/Meta from late 2013 to early 2023, mostly working in the compiler/runtime spaces. I got hit in the spring 2023 layoff wave. I immediately started making games in my newfound free time (a lifelong interest, and I even worked in AA(A?) back ca. ~2000), and in October 2023 I stumbled upon the idea of a roguelike pachinko/plinko game inspired by Luck Be A Landlord. Things snowballed quickly, I started talking to publishers, then worked like crazy through all of 2024, almost the hardest I've ever worked in my career, and launched the game in December 2024. It's sold…
Work · 2025



i wanted to change the habit of reaching for my phone in the morning and doomscrolling away an hour so i built an app to help me. now i have to literally touch grass before accessing my most distracting apps the app is built in swiftui, uses the screen time apis provided by apple and google vision to recognise grass or not i'd love to get your thoughts on the concept.
Life & fun · 2025 · touchgrass.now