I emailed video game companies about breaking into the industry
A few years ago, I emailed a few prominent video game companies (Valve, Bethesda, Infinity Ward, and another I have lost the name to). I asked about how one gets a job in the video game industry. Although I'm no longer on that path, I figured the emails might be useful for anyone interested. Cheers: ----- Thanks for your interest and support of Valve. What does it take to get in to the gaming industry? I can’t give you a concrete answer, but, after speaking with several of employees, I can offer up these suggestions: 1. Hone your analytical skills. As a mental exercise, break down anything…
I emailed video game companies about breaking into the industry launched on May 11, 2011 with 28 votes, #26 of 217 launches that month and more than 75% of that year's launches. The site was still online in September 2026, 15 years on.
In plain words
This is a collection of email responses from major video game companies (Valve, Bethesda, and Infinity Ward) offering advice on breaking into the gaming industry. The creator compiled these genuine responses after reaching out to ask about career paths, including suggestions on developing analytical skills and understanding game design fundamentals. It is useful for anyone considering a career in video game development looking for guidance directly from industry professionals.
written from the facts on this page · September 2026
From the sources
You are seeing this because the administrator of this website has set up Anubis to protect the server against the scourge of AI companies aggressively scraping websites. This can and does cause downtime for the websites, which makes their resources inaccessible for everyone. Anubis is a compromise. Anubis uses a Proof-of-Work scheme in the vein of Hashcash, a proposed proof-of-work scheme for reducing email spam. The idea is that at individual scales the additional load is ignorable, but at mass scraper levels it adds up and makes scraping much more expensive. Ultimately, this is a placeholder solution so that more time can be spent on fingerprinting and identifying headless browsers (EG:…from developer.valvesoftware.com
In the maker’s words, at launch
A few years ago, I emailed a few prominent video game companies (Valve, Bethesda, Infinity Ward, and another I have lost the name to). I asked about how one gets a job in the video game industry. Although I'm no longer on that path, I figured the emails might be useful for anyone interested. Cheers: ----- Thanks for…
Does a similar job
all alternatives →- AFA friend and I spent 6 years making a simulation game, finally released2022 · ▲1,157
I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…
Happy Mitten - 21: Board Games, Business, and Dan Hsu2016 · happymittengames.com · ▲53What can the board game industry can learn from video games?
Happy Mitten - 35: Board Games, Business, and Andrew Federspiel2016 · happymittengames.com · ▲51Pulling off a career change into the board game industry
Hello Tech Pros - How This Video Game Company Identifies the Perfect Features and Business Partners2016 · gadgetsprimer.com · ▲66Spencer Liu from KTplay

Wageslave – I quit my soul sucking job to make a game about itMar 2026 · cauldron.itch.io · ▲16Game development used to be something I dabbled in and off, and despite having chosen to major in Computer Science to follow a career in the field, I never managed to establish any consistency with it. So I relegated this aspiration to the realm of pipe dreams, something whose idea I preferred to the actual process of doing it, and I continued working as a software engineer. This only changed after a disruption to my job: the fintech I worked for got acquired by a big traditional bank and we were absorbed into their ranks. Long story short: it wasn't a culture fit. After six months, I…
More work this month
the category →
Endless lofi beats composed live in your browser, over pixel-art nights in Paris, Tokyo, New York, Hong Kong, Sydney, San Francisco and more. Free, no sign-up.
Work · 26d ago · loficities.com
Smooth Recorder▲257Mac screen recordings that look edited when you hit stop
Work · 20d ago · smoothrecorder.com


Work · 14d ago · readrare.com
Source: Show HN post ↗ · launch text quoted in part
Launched alongside, May 2011
the whole month →- IT
Life & fun · 2011 · paulisageek.com

Code Your Idea is a top-rated web and mobile app development agency in Balangir, India. We build modern websites and apps for startups and businesses across India. Get custom web development, mobile app development, and digital solutions.
Dev tools · 2011 · codeyouridea.com
- ML
AI · 2011 · eferm.com
- IW
Life & fun · 2011 · hildr.luminance.org

My cofounder and I have been working on a site called Fitocracy (www.fitocracy.com), which is a social game for fitness. The idea was very much inspired by our experiences growing up as nerds playing video games, later on discovering weightlifting, and drawing the parallel between working out and "leveling yourself up." XKCD has a pretty well known comic to this effect: http://xkcd.com/189/. We find that the metaphor of workout out as leveling up in a video game resonates with quite a few people, so Fitocracy is an attempt to bring that to life. On Fitocracy, tracking your workouts earns you…
Life & fun · 2011 · xkcd.com
- TW
Life & fun · 2011 · keen.posterous.com