Work · alternatives · 2026
24 alternatives to I emailed video game companies about breaking into the industry
A few years ago, I emailed a few prominent video game companies (Valve, Bethesda, Infinity Ward, and another I have lost the name to). I asked about how one gets a job in the video game industry. Although I'm no longer on that path, I figured the emails might be useful for anyone interested. Cheers: ----- Thanks for your interest and support of Valve. What does it take to get in to the gaming industry? I can’t give you a concrete answer, but, after speaking with several of employees, I can offer up these suggestions: 1. Hone your analytical skills. As a mental exercise, break down anything…
This is a collection of email responses from major video game companies (Valve, Bethesda, and Infinity Ward) offering advice on breaking into the gaming industry. The creator compiled these genuine responses after… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. I emailed video game companies about breaking into the industry launched in 2011; newer entries below may have overtaken it.
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I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…
2022 · its alternatives →
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What can the board game industry can learn from video games?
2016 · happymittengames.com · its alternatives →
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Pulling off a career change into the board game industry
2016 · happymittengames.com · its alternatives →
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Hello Tech Pros - How This Video Game Company Identifies the Perfect Features and Business Partners▲66Spencer Liu from KTplay
2016 · gadgetsprimer.com · its alternatives →
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GetIncredibles▲102A curated marketplace of games/AR/VR talent
2017 · getincredibles.com · its alternatives →
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Game development used to be something I dabbled in and off, and despite having chosen to major in Computer Science to follow a career in the field, I never managed to establish any consistency with it. So I relegated this aspiration to the realm of pipe dreams, something whose idea I preferred to the actual process of doing it, and I continued working as a software engineer. This only changed after a disruption to my job: the fintech I worked for got acquired by a big traditional bank and we were absorbed into their ranks. Long story short: it wasn't a culture fit. After six months, I…
Mar 2026 · cauldron.itch.io · its alternatives →
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Pre-skill for jobs at BCG, EA Games, Accenture for free
2021 · its alternatives →
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RikVip là cổng game bài đổi thưởng tài phiệt Mỹ với kho trò chơi đa dạng như game bài đổi thưởng, casino, xổ số mang đến giải trí an toàn.
2015 · makerslate.io · its alternatives →
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Free Art, Music (even Code) for Indie Game Devs
2015 · opengameart.org · its alternatives →
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Interviews with creators of Crossy Road, Color Switch & more
2016 · appmasters.co · its alternatives →
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Work With Indies is a job board and a community for artists, designers, developers, and more, to find their next role working in indie games.
2020 · workwithindies.com · its alternatives →
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It took me 20 months to develop it in my spare time. I used Unity game engine, I did not have any game dev experience before. It was more complex that I thought at the begining, I spent lots of time on promotion, marketing, founding company, learning about the legal aspects of different parts, for example music. Some parts were easier than I expected. Unity makes it very easy to build for all three operating systems (Win, MacOs, Linux), I am not sure why more game devs are not using this possibility. I also like working on Steam as distribution system. It is not exactly easy for a newcomer,…
2022 · store.steampowered.com · its alternatives →
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Interviewing makers at the Milwaukee game design convention
2016 · happymittengames.com · its alternatives →
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Tabletop to board room
2016 · gadgetsprimer.com · its alternatives →
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Seedbomb▲12I've worked with many indie game studios (even been a C-level in one). I've seen many of them spending days searching for streamers adapted to their game niche. There are thousands of great and creative streamers but most developers ended up only sending Steam Keys to the big names. It often was a waste of time because they're swamped, charge high fees, and their broad audience is not even the studio's ideal players. On the other hand, you have thousands of passionate micro-streamers that: - have hyper-engaged niche communities (higher conversion!). - mostly promote for free because they are…
2025 · seedbomb.ing · its alternatives →
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