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Products that do what I emailed video game companies about breaking into the industry does

A few years ago, I emailed a few prominent video game companies (Valve, Bethesda, Infinity Ward, and another I have lost the name to). I asked about how one gets a job in the video game industry. Although I'm no longer on that path, I figured the emails might be useful for anyone interested. Cheers: ----- Thanks for your interest and support of Valve. What does it take to get in to the gaming industry? I can’t give you a concrete answer, but, after speaking with several of employees, I can offer up these suggestions: 1. Hone your analytical skills. As a mental exercise, break down anything…

  1. 1MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com

  2. 2

    A curated marketplace of games/AR/VR talent

    2017

  3. 3

    Brain games for job seekers

    2017

  4. 4

    Playing games with tech titans

    2021

  5. 5WI

    Game development used to be something I dabbled in and off, and despite having chosen to major in Computer Science to follow a career in the field, I never managed to establish any consistency with it. So I relegated this aspiration to the realm of pipe dreams, something whose idea I preferred to the actual process of doing it, and I continued working as a software engineer. This only changed after a disruption to my job: the fintech I worked for got acquired by a big traditional bank and we were absorbed into their ranks. Long story short: it wasn't a culture fit. After six months, I…

    Mar 2026 · cauldron.itch.io

  6. 6ML

    I made a post a few days ago asking if any software companies/start ups needed technical video tutorial writers and I had a few very interested and serious respondents email me. I've been looking for something to do with this domain hence I give myself a Christmas present.

    2013 · helpknow.com

  7. 7IB

    Hey, A bit of context.. So I think last week was my last straw, I hit 8k hours with dota and holy ** It finally hit me how much time I wasted on that game. I'm a software developer, I always wanted to develop something and put it out but was scared shitless to do so, I was kinda afraid to get bad traction, to fail or even worse to be completely ignored. so I decided to address two of these issues at once, stop playing dota and spend the weekend building a website that let you see what you could've done with your gaming hours. As an avid gamer for the last 20+ years, I know that it's only…

    Apr 2026 · alternatelife.xyz

  8. 8IL

    I am a 50-year-old who left a FAANG Engineering Manager job to build a sci-fi game. I just released Outsider, a sci-fi narrative game with multiple endings. If you want to support my work, the game is now 15% off (https://store.steampowered.com/app/3040110/). I've always wanted to create a game. I moved from Brazil to the US to work at Big Tech, but after a career of customer focus, mission alignment and 360-degree feedback, I wanted to experience solo game development. While FAANG can be soul-crushing at times, I had a great manager and an amazing team. The pay and…

    Nov 2025

  9. 9IM

    I got the chance to create a whimsical game about their latest Adaptive Pricing feature, despite Stripe being a very serious financial company. I'm in an interesting place being able to be paid to make games for a non-gaming tech company.

    2024 · priceadapter.com

  10. 10IC

    Stack: WASM + Rust + Macroquad I saw that a company had posted a cool job ad where you had to apply directly via a REST API. That gave me the idea to gamify my resume as well. Since I was bored, I vibe coded a bit and voilà, the result was ready. I think it's something new and fun that might put a smile on people's faces. (Please don't spam my email address, but feel free to send me an email with your high score if you want!)

    Feb 2026 · breezko.dev

  11. 11IC

    I have been in the position plenty of times where I am trying to get my game out there and there just aren't a lot of places to do it. Product Hunt is great... but it's a little restricting and difficult if you don't have an in to post. So I created Game Hunt. The goal is to help with the exposure of a game to people who might not otherwise get exposure to it. Here's the link http://gamehunt.co/ Any feedback would be great!

    2016

  12. 12IB

    I've been experimenting with ways to increase AI adoption for non-technical people. Basically, all companies are pushing for AI because it's all over the news and they feel left behind but most people have no clue where to start. I think 90% of people (ie non coders) are sufficiently well served by using cowork instead of claude code or something similar. If we can get people from sales, customer support, marketing, etc to collaborate with skills and cowork to form a company brain, I think it's gold. So I think there's opportunity for the community to share skills that work well for 1000s of…

    Jun 2026 · claudinho.xyz

  13. 13GN
  14. 141M

    Howdy, long time HN'er. Spent ~20 years in FAANG and startups, got the pink slip during a big layoff wave in spring 2023. That's ok, I was about to quit anyway :) Finally got back to a lifelong goal of mine, making an "indie" game. (Indie is subjective, but you get the drift.) So, here it is: Ballionaire, a "fast-paced pachinko roguelike where strategy meets physics to create outrageous wealth!" My influences were: Plinko(TM), Luck Be A Landlord, and Totally Accurate Battle Simulator. I was really fortunate because localthunk, the dev behind Balatro, noticed my game during its first month of…

    2024 · store.steampowered.com

  15. 15EC

    Like many unemployed right now, I've been playing with LLMs and learning a lot. It's an exciting space right now, with many opportunities. So I curated over 100 companies in the space and joined all their opportunities (not only tech) in a single site. I believe it can be interesting for many people recently affected by layoffs and looking to restart in a market that is booming — for better or worse. Exploring the data about the market is also something that I'm starting to look into [1]. Companies can be added for free and get highlighted by sponsoring the site. I hope that someone out…

    2023 · aijobnetwork.com

  16. 16OS

    We did a "Show HN post" 6 months back of our startup and we're very excited to show everyone how far we've come as well as the lessons we've learnt so far! It's been a roller-coaster so far and we think there's lot more of the same to come! We did apply for Ycombinator funding but got turned down :( But may re-apply soon :) For those that don't know, our startup is called Scirra and we make Construct 2 which is an HTML5 game engine (http://www.scirra.com). Our engine allows anyone to make HTML5 games without knowing any programming. It's only me and my brother working on this and we're based…

    2012

  17. 17IS

    I’m starting a weekly newsletter writing about career advice for junior developers. I’m at the point in my career where I feel like I can share my experiences and give direction on what I learned and what junior engineers should focus on when it comes to the soft skills. I won’t be getting too technical but I may post every now and then about certain algorithms or design patterns I think junior developers should be familiar with. I'll mostly focus on what I had to learn about on my path to becoming a senior engineer. I had to figure it out along the way and there weren't a whole lot of…

    2018

  18. 18IB

    I built a website for games that catch my eye or have something interesting going on. I made it for fun but then updating became a habit. Maybe you'll find your next "must-play" game here? GitHub repo: https://github.com/RaycatWhoDat/games-list

    Nov 2025 · alistof.games

  19. 19IM

    http://codewords.io/ I've been trying to get permission to run a game of it from the publisher and designer (CGE & Vlaada Chvátil) but I haven't heard back. I've found demonstrating that there's interest in what you're doing is the best way to get ahold of people. So.. Anyone interested in trying a massive game of Codenames over Twitch? Not quite "For Science!" more "For Engineering!" Which, let's be honest here, has a much better ring to it. If you'd like to know more, I put up an FAQ up here: http://codewords.io/faq/ If you'd like to sign up to help,…

    2017

  20. 20IH

    I started off with a simple goal: port the game Soldat to Typescript. I ended up not only with the game, but with a full system to train AI bots to play my own game, building a neural net to train new bot AIs from tens of thousands of simulated matches with different strategies. It also runs live all the time on my website and has a news dashboard and you can replay any game exactly. It all was a very fun way to dig into Fable's capabilities. The bill if I had done this with API billing? Nearly $2000.

    Jun 2026 · soldat.bobbby.online

  21. 21IM

    Hey HN, When I was learning to code I was always intrigued to see the guys on twitter making money with a SaaS. I always wondered how to make them and after a few months I developed my own. I wanted to share a Boilerplate for any new devs who are wondering how to start their own SaaS or wonder how things work. Boilerplate comes with Auth, Payments, UI and all the good stuff. Ali

    2024 · github.com

  22. 22AW

    I have a YouTube channel (rithmic) that helps people to learn how to code. I have built this job board for them. Let me know your thoughts...

    2024 · webdevjobs.io

  23. 23CQ
  24. 24IW

    I was a software engineer at a late stage startup and was caught in a layoff this January. When I looked into exercising my options or getting liquidity, I realized the secondary market is a total black box. Liquidity funds spend a fortune on Google Ads just to find people like us. Those high marketing costs eventually come out of our pockets in the form of higher fees and worse terms. I built StrikeRates to change that. The site is meant to be a central resource for anyone navigating this. I included a Liquidity 101 section that explains the different financial vehicles because that…

    Mar 2026 · strikerates.com

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