I made AI agent lib that you will understand
Every time I wanted to use LLMs in my existing pipelines the integration was very bloated, complex, and too slow. This is why I created a lightweight library that works just like scikit-learn, the flow generally follows a pipeline-like structure where you “fit” (learn) a skill from sample data or an instruction set, then “predict” (apply the skill) to new data, returning structured results. High-Level Concept Flow Your Data --> Load Skill / Learn Skill --> Create Tasks --> Run Tasks --> Structured Results --> Downstream Steps And the bast part: Every step can be saved and reused as…
I made AI agent lib that you will understand launched on February 4, 2025 with 7 votes and more than 75% of that year's launches. The site was still online in September 2026, 1 year on.
What it does
Integrate LLM in any pipeline - fit/predict pattern, JSON driven flows, and built in concurency support. - Pravko-Solutions/FlashLearn
In the maker’s words, at launch
Every time I wanted to use LLMs in my existing pipelines the integration was very bloated, complex, and too slow. This is why I created a lightweight library that works just like scikit-learn, the flow generally follows a pipeline-like structure where you “fit” (learn) a skill from sample data or an instruction set…
Does a similar job
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SkillkitFeb 2026 · agenstskills.com · ▲252It's an open-source project that lets you create, translate, and work with multiple agents at the same time, and more.
Flow – A dynamic task engine for building AI agents2024 · github.com · ▲160I think graph is a wrong abstraction for building AI agents. Just look at how incredibly hard it is to make routing using LangGraph - conditional edges are a mess. I built Laminar Flow to solve a common frustration with traditional workflow engines - the rigid need to predefine all node connections. Instead of static DAGs, Flow uses a dynamic task queue system that lets workflows evolve at runtime. Flow is built on 3 core principles: * Concurrent Execution - Tasks run in parallel automatically * Dynamic Scheduling - Tasks can schedule new tasks at runtime * Smart Dependencies - Tasks can…
TrailsJan 2026 · trails-red.vercel.app · ▲81Hey all, Justin here. I previously built Phind, the AI search engine for developers. One of the biggest problems we had there was figuring out what went wrong with bad searches. We had tons of searches per day, but less than 1% of users gave any explicit feedback. So we were either manually digging through searches or making general system improvements and hoping they helped. This problem gets harder with agents. Traces are longer and more complex. It takes more effort to review them, so I'm building a tool that lets you analyze LLM outputs directly to help developers of LLM apps and agents…
20+ Claude Code agents coordinating on real work (open source)Feb 2026 · github.com · ▲53Single-agent LLMs suck at long-running complex tasks. We’ve open-sourced a multi-agent orchestrator that we’ve been using to handle long-running LLM tasks. We found that single LLM agents tend to stall, loop, or generate non-compiling code, so we built a harness for agents to coordinate over shared context while work is in progress. How it works: 1. Orchestrator agent that manages task decomposition 2. Sub-agents for parallel work 3. Subscriptions to task state and progress 4. Real-time sharing of intermediate discoveries between agents We tested this on a Putnam-level math problem, but the…
Tired of building agents? throw an LLM at this framework2025 · github.com · ▲14Enable LLMs to Program Themselves. Contribute to Osly-AI/Pocket-Flow-Framework development by creating an account on GitHub.
Create LLM graders and run evals in JavaScript with one file2025 · github.com · ▲28Hi HN! Run it: OPENROUTER_API_KEY="sk" npx bff-eval --demo We built a tool to help people take LLM outputs and easily grade them / eval them to know how good an assistant response is. We've built a number of LLM apps, and while we could ship decent tech demos, we were disappointed with how they'd perform over time. We worked with a few companies who had the same problem, and found out scientifically building prompts and evals is far from a solved problem... writing these things feels more like directing a play than coding. Inspired by Anthropic's constitutional ai concepts, and amazing…
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I was at FB/Meta from late 2013 to early 2023, mostly working in the compiler/runtime spaces. I got hit in the spring 2023 layoff wave. I immediately started making games in my newfound free time (a lifelong interest, and I even worked in AA(A?) back ca. ~2000), and in October 2023 I stumbled upon the idea of a roguelike pachinko/plinko game inspired by Luck Be A Landlord. Things snowballed quickly, I started talking to publishers, then worked like crazy through all of 2024, almost the hardest I've ever worked in my career, and launched the game in December 2024. It's sold…
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