nowfound

Life & fun · April 11, 2026

IR

I rebuilt a 2000s browser strategy game on Cloudflare's edge

I grew up in Germany in the early 2000s playing a browser game called Inselkampf. You built up an island, mined gold and stone, cut down trees for wood, raised armies, sent fleets across an ocean grid, joined alliances and got betrayed by them. Same genre as OGame or Travian. It shut down in 2014 and I never found anything that replaced that feeling of checking in before school to see if your fleet had arrived and your alliance was still alive. I finally built the version I wanted to play. Kampfinsel is live at kampfinsel.com right now with real players on it. It's not a straight copy of the…

In plain words

Kampfinsel is a browser-based strategy game where players build islands, gather resources like gold and stone, raise armies, and engage in naval warfare across an ocean grid. Players can form alliances, attack rivals, and experience slow-paced gameplay where fleet travel takes hours. The game recreates the experience of classic early-2000s browser games like Inselkampf and OGame, emphasizing medieval-style combat with ballistas and fire pots rather than advanced technology. It runs on Cloudflare's edge infrastructure and currently has active players.

written from the facts on this page · September 2026

From the sources

In the maker’s words, at launch

I grew up in Germany in the early 2000s playing a browser game called Inselkampf. You built up an island, mined gold and stone, cut down trees for wood, raised armies, sent fleets across an ocean grid, joined alliances and got betrayed by them. Same genre as OGame or Travian. It shut down in 2014 and I never found anything that replaced that feeling of checking in before school to see if your fleet had arrived and your alliance was still alive. I finally built the version I wanted to play. Kampfinsel is live at kampfinsel.com right now with real players on it. It's not a straight copy of the old game. I gave it its own world. No magic, no gunpowder – just ballistas, fire pots, and slow ships crossing huge distances. Three resources: gold, stone, wood. Travel between islands takes hours, not seconds. It's slow on purpose. The whole thing runs on Cloudflare's edge. Workers for the game logic and API, D1 for the database, KV for sessions and caching, R2 for assets and Durable Objects for per-island state and the tick system (fleet arrivals, combat, resource generation). There's no origin server at all. Making a stateful multiplayer game work inside Workers' CPU limits and D1's consistency model meant some non-obvious choices: resources are calculated on-read from timestamps instead of being ticked into the database, fleet movements live in Durable Object alarms and combat writes are batched. This helped me a lot! The look is intentionally rough and text-heavy (Hi HN!): server-rendered HTML, tables, a parchment color palette, Unicode icons, no frontend framework, no build step. The only JavaScript is for countdown timers and auto-refresh. I wanted it to feel the way I remember these games looking, not how they actually looked. Honestly, it looks a lot like HN itself - tables, monospace, no chrome. If you like how this site looks, you'll probably feel at home. No signup wall, no premium currency, no pay-to-win. Feedback very welcome, especially from anyone who played this kind of game back in the day or has opinions on running stateful stuff on Workers + D1 + Durable Objects. I'll be around for the next few hours.

More life & fun this month

the category →
  • TL

    Life & fun · 10d ago · louisabraham.github.io

  • Photosynthesis fires two of your iPhone

    Life & fun · 28d ago · photosynthesis.camera

  • SoloUno310

    Take control of hair pulling, nail biting & skin picking

    Life & fun · 28d ago · solouno.io

  • Scroll through all 43,252,003,274,489,856,000 reachable Rubik's Cube permutations.

    Life & fun · 26d ago · everycube.alen.is

  • The Interactive 3D Encyclopedia

    Life & fun · 21d ago · expeditione.fun

  • Hi HN, I built Eigendrum, a web tool that solves the 2D wave equation for arbitrary shapes so you can hear what they sound like as drums. How it works: * Solves -∇²u = λu using finite element analysis (Kφ = λMφ) on a triangle mesh. * Validated to <0.1% error against closed-form solutions for circles (Bessel zeros) and rectangles. * Sound model factors in strike location, Rayleigh damping, and mallet width. * Includes Kac drums I & II to demonstrate identical sound spectra from different geometries. * No frameworks, build steps, or dependencies. Repo and tests:…

    Life & fun · 27d ago · baselashraf81.github.io

Launched alongside, April 2026

the whole month →
  • Brila1,367

    One-page websites from real Google Maps reviews

    AI · Apr 2026 · brila.ai

  • AG

    Thought the resources for GPU arch were lacking, so here we are

    Life & fun · Apr 2026 · jaso1024.com

  • IB

    Built a ~9M param LLM from scratch to understand how they actually work. Vanilla transformer, 60K synthetic conversations, ~130 lines of PyTorch. Trains in 5 min on a free Colab T4. The fish thinks the meaning of life is food. Fork it and swap the personality for your own character.

    AI · Apr 2026 · github.com

  • AI meeting notes: now bot-free, in ChatGPT & Claude + more

    AI · Apr 2026 · fathom.ai

  • BC

    Life & fun · Apr 2026 · sam-burns.com

  • IB

    With social media and now AI, its important to keep the indie web alive. There are many people who write frequently. Blogosphere tries to highlight them by fetching the recent posts from personal blogs across many categories. There are two versions: Minimal (HN-inspired, fast, static): https:&#x2F;&#x2F;text.blogosphere.app&#x2F; Non-minimal: https:&#x2F;&#x2F;blogosphere.app&#x2F; If you don't find your blog (or your favorite ones), please add them. I will review and approve it.

    AI · Apr 2026 · text.blogosphere.app