LLM-Tetris-A Classic Tetris Game in Go, 95% AI-Generated
I built a console-based Tetris game in Go using LLM for code generation. 95% of the code was AI-generated using ChatGPT4o and continue.dev in VSCode. The project was inspired by Harper Reed’s post on AI-assisted development, and I used his prompting method to guide the process.
LLM-Tetris-A Classic Tetris Game in Go, 95% AI-Generated launched on February 26, 2025 with 5 votes and more than 75% of that year's launches. The site was still online in September 2026, 1 year on.
What it does
A classic Tetris game developed in Go for the console, with 95% of the code generated by LLM. - GitHub - plar/llm-tetris: A classic Tetris game developed in Go for the console, with 95% of the code generated by LLM.
This is a classic Tetris game developed in Go, designed to run in a console environment. The project took about three hours to complete from scratch. This project has ~50% test coverage and can be used as a good starting point for further LLM exploration. It has own issues and flows that can be improved be senior developers. :) It was created as a fun project to showcase the capabilities of modern LLMs in generating code. I’ve been using this approach for about a year (with my own prompts and tools), and recently, Harper Reed explained it quite well. I decided to showcase his method(prompts) with this project to demonstrate its potential to a wider audience. Tetris has long been a popular…from github.com
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