Lorblets, a Little Puzzle Game
Lorblets is a little puzzle game I made: https://www.lorblets.com/ Lorblets is a variation on Lights Out. The goal of Lorblets is to turn ON all the lights. Unlike Lights Out (typically a grid of black and white squares), Lorblets puzzles have complex shapes (and bright colors!). The puzzles in Lorblets are generated at random from a seed, and they grow in size as you progress. The code quality is...not great? The design leaves something to be desired. And the game itself is a bit derivative. So why am I sharing this? Because I want to celebrate having shipped a complete game…
What it does
In the maker’s words, at launch
Lorblets is a little puzzle game I made: https://www.lorblets.com/ Lorblets is a variation on Lights Out. The goal of Lorblets is to turn ON all the lights. Unlike Lights Out (typically a grid of black and white squares), Lorblets puzzles have complex shapes (and bright colors!). The puzzles in Lorblets are generated at random from a seed, and they grow in size as you progress. The code quality is...not great? The design leaves something to be desired. And the game itself is a bit derivative. So why am I sharing this? Because I want to celebrate having shipped a complete game - modest though it may be. I'm a 39yo who has long dreamt of one day making a game. And yet I've tended to put my software engineering skills to work doing everything except that. I've devised complicated game mechanics on paper. I've written multiple overly complicated game "engines" in JavaScript. I've daydreamed for countless hours about my magnum opus: a 3D simulated open world with a natural language interface, narrative generation, character customization, scene building tools, a modding system... Long story short, that magnum opus has been fun to tinker on, but has not amounted to much beyond the spinning of wheels and the occupation of my free time. So over the Memorial Day holiday I decided to force myself to complete one game before the weekend was over. I would conceive the simplest possible game mechanic and UI. I would not worry if it was unoriginal. I would resist the urge to add complexity. I would not get bogged down standing up a framework. I would not build an "engine." I would not worry about clean code, or maintainability, or even performance. I would use the tech stack that I could work fastest in: web tech. And I would not worry that the astral projection of Jonathan Blow would visit me at night and chide me for having made a badly performing web browser game. So, Lorblets is the result. Whatever one might say about it, it IS a game, and that's something. Feedback is welcome of course - but I mostly just wanted to share my story with y'all.
Does the same job
all alternatives →- ISI spent 6 years making a cool free game2015 · ▲151
Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…
- MNMy New Puzzle Game2024 · shovemedia.com · ▲9
This is an idea I’ve been kicking around for a long time, and I decided to finally code it up. In the same way that Scrabble decomposes words into letters, what if there was a game that decomposed letters into sub-shapes? There’s a lot of directions this could go, and I’m still exploring the possibility space. Enjoy. Suggestions welcome. It doesn’t have a real name yet.


- IBI built my dream puzzle game Shapeuku2018 · ▲7
It's like a mix between Picross (Nonograms) and Polyominoes. It's a minimalist puzzler which has no text, no tutorials (none required) and no ads set in a relaxing environment. App Store: https://itunes.apple.com/gb/app/shapeuku-shape-puzzle-game/i... Play Store: https://play.google.com/store/apps/details?id=com.dtbgames.s... I have a bulk load of Android promo codes to give away, so if you'd like one let me know! (Sorry iOS users, I have no free codes left!)
- GAGameGame – an LLM to resolve conflicts in board games2024 · gamegame.ai · ▲8
I wanted to learn more about RAG implementations, so I built something to solve the constant digging through manuals whenever we play a game. It's fairly simplistic, but actually has worked pretty well for some of these conflicts. Everythings Open Source on GitHub if you're curious (or have ideas), and I'd love to hear feedback from fellow boardgamers!
More dev tools this month
the category →



Open-source GTM skills for technical founders
Dev tools · 29d ago · gtmcofounder.com

OpenTrailPaper is open-source bike computer firmware for the LilyGO T5S3 4.7" E-Paper PRO. It supports offline maps, GPX routes, FIT recording and Bluetooth sensors.
Dev tools · 2d ago · opentrailpaper.com

Launched alongside, June 2022
the whole month →- AF
I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…
Life & fun · 2022
- AC
Life & fun · 2022 · benoitessiambre.com
- IS
Life & fun · 2022 · github.com


