Magic CMS Content
Transforming content creation at every step
Magic CMS Content launched on February 18, 2025 with 3 votes. The site was still online in September 2026, 1 year on.
What it does
MagicQuill.ai is a cutting-edge content workflow platform designed to revolutionize the way you create, manage, and publish content. Whether you're brainstorming ideas or scheduling posts across platforms, we simplify and automate your entire workflow.
MagicQuill.ai is a cutting-edge content workflow platform designed to revolutionize the way you create, manage, and publish content. Whether you
From ideation to publishing, MagicQuill.ai streamlines your content journey with advanced AI and seamless automation. Supercharge Your Content Workflow with AI-Powered Precision. Whether you are a Shopify store owner not finding time to focus on content or Marketing teams managing inhouse or outside clients we have the right tools for your needs. Let MagicQuill.ai handle the heavy lifting so you can focus on what truly matters—creating impactful content. A headless CMS is a content management system that focuses solely on content creation, management, and delivery without being tied to a specific front-end interface. Unlike traditional CMS platforms, which combine content management with…from magicquill.ai
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Magic Patterns2025 · magicpatterns.com · ▲566I built an agent that helps you build Rollercoaster Tycoon-influenced theme parks. You can prompt something like “Build me a cool theme park” and it’ll build a cohesive theme park with multiple worlds and connected with paths and rides. The weird part is that I built it using the same ideas we use to make AI-generated websites follow a company’s design system. I work as an engineer at Magic Patterns, focused on building our Design System Agent, aimed to use your existing brand, components, and conventions instead of producing something that looks like generic AI-generated UI. By default,…




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I was at FB/Meta from late 2013 to early 2023, mostly working in the compiler/runtime spaces. I got hit in the spring 2023 layoff wave. I immediately started making games in my newfound free time (a lifelong interest, and I even worked in AA(A?) back ca. ~2000), and in October 2023 I stumbled upon the idea of a roguelike pachinko/plinko game inspired by Luck Be A Landlord. Things snowballed quickly, I started talking to publishers, then worked like crazy through all of 2024, almost the hardest I've ever worked in my career, and launched the game in December 2024. It's sold…
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i wanted to change the habit of reaching for my phone in the morning and doomscrolling away an hour so i built an app to help me. now i have to literally touch grass before accessing my most distracting apps the app is built in swiftui, uses the screen time apis provided by apple and google vision to recognise grass or not i'd love to get your thoughts on the concept.
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