Mipsync Engine
A modern game engine for building for the PlayStation.
What it does
Mipsync is a purpose built, Unity like editor for creating games that run on the original PlayStation. Build scenes visually, author UI and animation, write gameplay in Mips#, preview instantly on Windows, and export to a real PS1 build,all in one workflow. It’s not about making modern games look retro; it’s about making actual PS1 development feel modern.
A modern game engine for building software for the original PlayStation.
A modern, all-in-one editor for creating games that run on the original PlayStation. Build scenes with the Scene View, Game View, Hierarchy, Project browser and Inspector together in one focused workspace. Use MipsyncCLI while the project stays open. Scene changes appear live, commands return typed JSON, and agents discover the engine through search and describe. Connect states, tune transitions and drive character motion through a readable Animator Controller graph. Run the exported project in a PlayStation environment and compare the result directly with the editor view. Create and refine simple level geometry beside the world it belongs to, then keep building without changing tools.…from mipsyncweb.pages.dev
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