Alternatives
Products that do what Mipsync Engine does
A modern game engine for building for the PlayStation.
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A cross-platform 2D game engine with its own programming language and IDE. - ArcadeMakerSources/ArcadeMaker
26d ago · github.com
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Hello, Hacker News! My name is Lillian (see: http://about.lillian.link/), and I just released version 0.2 of my MIT-licensed game engine, Hypatia(http://lillian-lemmer.github.io/hypatia/). Hypatia is a game engine for single player 2D action adventure games. You can use it to make a game like Legend of Zelda: Oracle of Ages and Oracle of Seasons. Hypatia is aimed at non-programmers and programmers alike. I'm seeking any sort of feedback. Hypatia supports FreeBSD first, but has great support for just about any platform…
2015
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2017 · github.com
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Grant Sanderson (3Blue1Brown) created Manim, the Python library he uses to make the math animations in his videos. We reimplemented Manim with the same Python API, but the implementation underneath is Rust, connected to Python through PyO3. The Rust code uses wgpu, so rendering happens on the GPU. To run it in the browser, we compiled the Rust parts to WebAssembly so the PyO3 extension loads in Pyodide. In the browser, wgpu targets the WebGPU API, so animations render in real time on your GPU through the browser. The editor is Monaco (the editor that powers VS Code) with a live preview:…
Jul 2026 · studio.academa.ai
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I love making small 2D pixel art games, especially using tools that have some constraints. Things like Pico-8 and the Playdate SDK are simple, fun, and allow for focusing on the game idea rather than the technical minutia. Years ago I prototyped an idea for this little game engine, Usagi, but used Rhai instead of Lua. The idea for this little game engine never went away, so I decided to finally dig in and build it. Today I released v1.0.0 of Usagi Engine after making a bunch of small games, getting feedback from developers, and stabilizing the API. It's simple, has a great developer…
May 2026 · usagiengine.com
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2016 · freak-racing.com
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This started life as a graphics tool for a specific problem: gen AI can make retro-styled sprites but can't follow exact hardware constraints of pixels and colors. While building this I liked the idea that I can fan-out to any retro videogame console or handheld's specifications. I then devised my own declarative language - Demotic - to express the game you want to build as concisely and naturally as possible without implementation detail. To work on different machines, you use relative units, like vw, vh, vmin, vmax. It has a web UI, CLI and NPM package. Still a work in progress.
Aug 2026 · geosona.com
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Hey everyone. My cofounder and I are open sourcing Persona.js (https://www.persona-chat.dev/). It's a VanillaJS library that helps anyone build agentic experiences on the web, without a framework dependency, and full WebMCP support So, why'd we do this? 1) We're super fans of the web and the browser can do a ton today 2) We've seen AI builds be way overly complex because the FE requires a large project within an existing app OR the site wasn't using a framework to begin with If you've been a part of huge apps with multiple frameworks inside them, or work inside CMS /…
Jun 2026 · github.com
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Hi HN! Built a code-first game engine called OpenReality. No visual editor - you write games in pure code. features: - Pure code workflow - 400KB WASM exports (Unity: 200MB+) - Free and open source - full 3D rendering - multiple rendering backends github: https://github.com/sinisterMage/Open-Reality Happy to answer questions about the tech or implementation!
Feb 2026 · github.com
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I kept seeing people making macOS apps for their one-off use cases and automations. I thought surely the hassle of paying for an Apple dev account and fighting with code signing and notarization would be a deterrent for most people. Viberunner is a container environment that lets you build macOS apps with simple prompts. You can run the apps in a new tab, a new window, or even as a system menu bar app. You can create things like: - a clipboard manager - an image redactor - a note-taking tool that saves a daily note to a folder on your desktop - a desktop organizer that cleans up your…
2025 · viberunner.me
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Waveform is a 3d Model Editor designed to be easy to use from the outset. It does not require any artistic skills to create something that looks good. It enables developers to create functional 3d models quickly, so they can prototype out ideas fast, or even use the models in a commercial product. The tool is capable of creating geometry, UV's for texturing, automatic rigging, animation, and hooking up physics rigid bodies. You can then export as OBJ or FBX, and the physics information is also exported to a separate .ragdoll file. A Unity editor script is additionally provided to hook the…
2017
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Jul 2026 · mira-wm.com
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