
Multiplayer Flatris
A fast-paced two-player web game (built with React & Node)
Multiplayer Flatris launched on March 20, 2018 with 9 votes, #966 of 2,973 launches that month.
What it does
Flatris is an open source web game. It's a custom Tetris implementation with a multiplayer spin. It uses React, Redux, Socket.IO and Next.js to make the real-time magic happen. Check out the source code if you're into the geeky stuff. Try it out!
Does a similar job
all alternatives →- IMI made a browser-based RTS game2022 · battle-of-flags.com · ▲212
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
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- IBI Built a Rock, Paper, Scissors roguelike in React2024 · xtremerps.com · ▲39
Hey HN! What started off as a meme has turned into a passion project and I'm pretty excited about it. As the title suggests, I made a Rock, Paper, Scissors game in React. The twist is the perk shop that you can power yourself up upon wins. I have a Node web socket backend because it started off as just a PvP experience, but I wanted people to be able to play a solo mode. That's where the Roguelike comes in. I still have plenty of features to go! But for now, it's an endless Roguelike where after each round, you get to upgrade a shop perk to make your character stronger. I'd love to get some…
- HIHordes.io Open Beta – 3D open world JavaScript MMO2019 · hordes.io · ▲26
- RMRealtime Multiplayer Tetris in HTML5 (unfinished)2012 · ▲8
About a year ago me and a buddy joined Google's HTML5GameJam, a game building hackathon. Finally I've had the time to dust the project off, upgrade some of the required libraries (node.js bumped from 0.4.2 to 0.8.11 in the meantime) and did some minor patching to get it done for some finishing touches and hopefully release somewhere this year. We implemented the full real Tetris® (yeah, that means T-Spins and funky stuff Tetris addicts like) in MVC, with configurable renderers (canvas, ASCII, Divs), input methods (keyboard, swipe, touch), 2player split mode and offline singeplayer. The…

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