nowfound

Work · October 28, 2012

MT

Multiplayer Tetris in Mootools, HTML5 and NodeJS (Nearly finished)

It's been about 3 weeks since I dusted off the Multiplayer Tetris game that me and a buddy wrote A year ago and that's been collecting dust since then. A lot of after work and weekend hours have been pooring into the project since then, and I think it's about time to show the progress What's been done: - Preloading - Completely rewrote layout for desktop / tablet browsers using css3 :target. - Usage instructions added (one of the comments I got: "Yeah, it works, but how do I play?" ) - Sending all powerups to other users now works (click on another user's playfield to send powerup) - Game…

What it does

In the maker’s words, at launch

It's been about 3 weeks since I dusted off the Multiplayer Tetris game that me and a buddy wrote A year ago and that's been collecting dust since then. A lot of after work and weekend hours have been pooring into the project since then, and I think it's about time to show the progress What's been done: - Preloading - Completely rewrote layout for desktop / tablet browsers using css3 :target. - Usage instructions added (one of the comments I got: "Yeah, it works, but how do I play?" ) - Sending all powerups to other users now works (click on another user's playfield to send powerup) - Game over implemented serverside so a mulitplayer game can end. - Now works on tablets with touch input. swipe left/right/down for controls, tap another user's playfield for sending powerup. Tap the powerups bar to apply to self. What's todo: - Fix some last bugs in the tetris engine ( Blocks can still move up in rare cases, T-Spins don't always work in all directions ) - Global online highscores - 2 player mode with an direct invite url - Finishing touches, Package the app, and deploy! - Phone UI in the works Please come and play and try to overload my little gameserver. If no users are online don't forget to try a game against yourself by opening 2 browser tabs! Link: http://goo.gl/RJa1f

Does the same job

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  • RM
    Realtime Multiplayer Tetris in HTML5 (unfinished)2012 · ▲8

    About a year ago me and a buddy joined Google's HTML5GameJam, a game building hackathon. Finally I've had the time to dust the project off, upgrade some of the required libraries (node.js bumped from 0.4.2 to 0.8.11 in the meantime) and did some minor patching to get it done for some finishing touches and hopefully release somewhere this year. We implemented the full real Tetris® (yeah, that means T-Spins and funky stuff Tetris addicts like) in MVC, with configurable renderers (canvas, ASCII, Divs), input methods (keyboard, swipe, touch), 2player split mode and offline singeplayer. The…

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    A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…

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