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Life & fun · October 8, 2010

MH

My HTML5 Sokoban game

My HTML5 Sokoban game launched on October 8, 2010 with 40 votes, #6 of 55 launches that month and more than 75% of that year's launches.

In plain words

My HTML5 Sokoban game is a puzzle game built with HTML5 technology. It's designed for players who enjoy classic Sokoban gameplay, where the objective is to push boxes to their designated locations. The game runs directly in web browsers, making it accessible without requiring downloads or installations. It appeals to puzzle enthusiasts looking for a straightforward, browser-based version of the traditional logic puzzle game.

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  • A few days ago, I responded to a comment by bloggergirl offering to read anyone's web copy and help. I shot off an email hoping for a paragraph or two of feedback on my startup's copy. Instead I received a professional, detailed deck of tons of invaluable well thought out feedback. It must have taken her an entire afternoon. Here's a link to it: http://www.slideshare.net/shereefb/recommendations-for-bettermeans To top it off, this isn't someone with a lot of free time on her hands, she's only days away from launching her own startup (page99test) This community blows my mind!

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  • Here's the website: http://markup.io/ We created MarkUp at Medium to help make the QA process better for sites we're working on. Grab the MarkUp bookmarklet, go to some page in your browser, then click it to draw on the page. Publish to make a link you can share. We've tried similar tools like BounceApp, Notable, and Skitch. Everything else we found is screenshot-based or takes us out of the browser. We wanted something that felt quicker than screenshots and more integrated with the browsing experience. Instead of taking a screenshot, MarkUp snapshots the DOM in the current page, strips the…

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