Our startup Construct 2, how far we've come and lessons learnt so far
We did a "Show HN post" 6 months back of our startup and we're very excited to show everyone how far we've come as well as the lessons we've learnt so far! It's been a roller-coaster so far and we think there's lot more of the same to come! We did apply for Ycombinator funding but got turned down :( But may re-apply soon :) For those that don't know, our startup is called Scirra and we make Construct 2 which is an HTML5 game engine (http://www.scirra.com). Our engine allows anyone to make HTML5 games without knowing any programming. It's only me and my brother working on this and we're based…
Our startup Construct 2, how far we've come and lessons learnt so far launched on March 2, 2012 with 12 votes, #78 of 340 launches that month and more than 75% of that year's launches. The site was not reachable when checked in September 2026.
In plain words
Construct 2 is an HTML5 game engine that enables users to create games without programming knowledge. Developed by Scirra, a two-person startup based in London, the engine features a visual development environment alongside documentation and a JavaScript SDK for developers. The platform allows game creators to build and deploy HTML5-based games across web and mobile platforms.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
We did a "Show HN post" 6 months back of our startup and we're very excited to show everyone how far we've come as well as the lessons we've learnt so far! It's been a roller-coaster so far and we think there's lot more of the same to come! We did apply for Ycombinator funding but got turned down :( But may re-apply…
Does a similar job
all alternatives →- AFA friend and I spent 6 years making a simulation game, finally released2022 · ▲1,157
I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…
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