Our startup Construct 2, how far we've come and lessons learnt so far
We did a "Show HN post" 6 months back of our startup and we're very excited to show everyone how far we've come as well as the lessons we've learnt so far! It's been a roller-coaster so far and we think there's lot more of the same to come! We did apply for Ycombinator funding but got turned down :( But may re-apply soon :) For those that don't know, our startup is called Scirra and we make Construct 2 which is an HTML5 game engine (http://www.scirra.com). Our engine allows anyone to make HTML5 games without knowing any programming. It's only me and my brother working on this and we're based…
What it does
In the maker’s words, at launch
We did a "Show HN post" 6 months back of our startup and we're very excited to show everyone how far we've come as well as the lessons we've learnt so far! It's been a roller-coaster so far and we think there's lot more of the same to come! We did apply for Ycombinator funding but got turned down :( But may re-apply soon :) For those that don't know, our startup is called Scirra and we make Construct 2 which is an HTML5 game engine (http://www.scirra.com). Our engine allows anyone to make HTML5 games without knowing any programming. It's only me and my brother working on this and we're based in London. This is our first startup, since we last posted we've: - Fully documented the engine http://www.scirra.com/manual/1/construct-2 - Added a fully documented Javascript SDK to help attract programmers to use our engine http://www.scirra.com/manual/15/sdk - Added particle effects: http://www.scirra.com/labs/particles2/ - Added Box2D physics: http://www.scirra.com/arcade/addicting-example-games/36/html5-physics-rolling-platformer - Added Gamepad support - Export options for Appmobi and Phonegap - Added webfont support - Added publish to Chrome store - Launched a 'Youtube style' HTML5 arcade (complete with game stats which is quite a popular feature!) Project Blaze Zero is the most popular game on there so far: http://www.scirra.com/arcade/addicting-shooter-games/349/project-blaze-zero - Received angel investment - Grown to serving 100k uniques/200k visits/1.1m page views a month compares to 25k uniques/50k visits/340k page views in July (and still increasing fast) - Served nearly 100k downloads of Construct 2 - Got our first print review in .NET magazine (current issue, check it out! Page 26) Lessons we've learnt so far are: - Documentation is predictably boring to write, but incredibly important (like super important) - Working from home can suck, normal sleep patterns are difficult to maintain - It's hard to get on TechCrunch and probably not worth the bother - Blogging is important, and most startups/companies do it wrong. Writing about things people want to read is important (but a lot of startups just seem to use it as a news feed) - Blogging can lead to unexpected and valuable connections - Good web design/development is iterative. You can't nail it on the head in one go (we've gone through about 3 designs, 1: http://web.archive.org/web/20110703070339/http://www.scirra.com/ 2:http://web.archive.org/web/20110716015112/http://www.scirra.com/ and 3:http://www.scirra.com) - Customers love it when you email them back in under 10 minutes - Engaging with people who comment about things you write/your product on social networks is important - It's hard to get Twitter followers (we're still figuring out how to run our Twitter really) - Akismet is amazing - If people dispute you on Paypal you should resign yourself to the fact you can't win - Engaging small audiences most people avoid can be valuable: http://www.hackforums.net/showthread.php?tid=2148782 - Working out custom advertising deals with small websites is the best way to go - Having a supportive community is an amazing motivator - Accounting isn't fun and we'd rather just pay someone else to do it for us - It's super fun and totally worth it :) (generally!) We've got so much planned as well, but just hardly enough time to do it all!
Does the same job
all alternatives →- ILI learned to code to launch my new startup2013 · uncover.com · ▲178
Please check it out. I spent all of 2012 learning to code to launch what would eventually become Uncover. I'm super excited to announce that we're finally live. Here's a blog post I wrote on how we got there and a little story behind the startup: http://spencerfry.com/introducing-uncover
- MAmade a html5 game, polished it many many times2011 · hotbazooka.com · ▲211
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
- IBI built a mockup/prototype/wireframe editor in ten weeks2012 · ▲42
Hi HN, After watching a lot of Show HN's here, it's finally my turn to show something. This is the first real project I have shipped, so it is extra special to me. For those who will inevitably ask why I made yet another mockup editor I covered it on our blog (http://blog.mocktailsapp.in/why-build-yet-another-mockup-editor-tm). Not all the features mentioned in that post have been implemented yet. As such Mocktails is pre-beta software and very minimal. It does not even have user accounts or any actual server side component at all for that matter (yet)! Our intention is to build Mocktails…
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HN, I've been mostly lurking, semi-active on HN for over 4 years. For most of that time, I've been working on my startup, Learndot. I have always wanted to do a "Show HN" post, but I never thought it was ready. We've now finally launched web signup and using a freemium business model. I feel I can now post and offer something to the community (a new app to try out) and hopefully get good quality feedback. Here's the site: http://www.learndot.com Would appreciate any or all thoughts: From pricing/positioning, to design/performance. The app is written in Sproutcore and backed by an API written…
- FPFirst project and lessons learned2011 · ▲22
A little background. For the last 1.5 years I lost what could be considered an embarrassing amount of money hiring other people to work on a project that I thought had potential, I got some important people involved, had some great coders, but couldn't launch. The failure was depressing, rejection by YC didn't help.. I had to take a job, I didn't enjoy and I had a girlfriend who stood by me despite going into debt. But bouncing back over the last 45 days I've taught myself Rails some Jquery, and Javascript and built this www.hangout.io. It's empowering to build something myself because I'm…
- UOUpdate on my startup - very overdue.2011 · ▲13
When I see what some HN members have done in a weekend on their projects, it makes it hard to confess that it has taken us 1 year to get to this stage. I kept trying to make things perfect, but finally I have seen the light - it will never be perfect and even in its current state, I see so much we need to improve, but it's something. Instead of delaying even more, I thought I would release it to the best critics out there - HN say hello to MyProperty.com Hope to hear your feedback, criticism, thoughts.
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