
Ready Game Code
Ready-to-launch Unity & HTML5 game source code for developer
What it does
Hey everyone 👋 I’m the creator behind Ready Game Code. We built Ant Flow as a simple but addictive puzzle game focused on draw-based mechanics and smooth mobile gameplay. The goal was to create something that’s not only fun for players but also easy for developers to customize and launch. Would love your feedback and suggestions 🙌
Does the same job
all alternatives →- IMI made a web game called Almost Pong2022 · lessmilk.com · ▲1,135
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
- AAAnt – A JavaScript runtime and ecosystemJul 2026 · antjs.org · ▲330
Hello HN! I'm the author of Ant, a JavaScript ecosystem built around a runtime with its own JavaScript engine. Ant also includes a package manager, the ants.land package registry, a platform for deploying and hosting applications, and Ant Desktop for building native desktop apps with web technologies, similar to Electron. The goal is for these pieces to work as one coherent platform while remaining compatible with the wider JavaScript ecosystem. It's still early, and I'd appreciate any feedback on the overall direction or what you'd like to see from an e2e alternative to the existing…

- ASAnts Sandbox - an ants simulator2022 · ants-sandbox.io · ▲367
I was inspired to make a web based ants simulator after watching this video https://www.youtube.com/watch?v=81GQNPJip2Y Any feedback appreciated. Best viewed on Chromium based browsers. Firefox is slow for some reason and Safari is not tested as I don't have a Mac.
- ICI created a small 2D game about an antSep 2025 · aanthonymax.github.io · ▲89
Hello everyone! I created a short game in just a few days, just for fun, where you play as an ant and feed it apples This game also features random landscape generation, with clouds and trees arranged in a chaotic pattern across all coordinates. This is what took me the longest time :) I would appreciate your feedback ^ ^
- PTPlay the game I'm developing directly on its website2024 · athenacrisis.com · ▲276
I've been working on Athena Crisis for about two years, and full time for the past 9 months. The game is entirely built from scratch using React and CSS without a game engine. It runs anywhere, including the Steam Deck. You can even use a gamepad on the landing page to play! Previously the landing page had a video of the game but my goal was to always just put the actual game on the website. I merged the landing page into the game's monorepo, added the game's React components, and boom – the video was replaced with a playable version of Athena Crisis. Of course, the real game has tons more…
More life & fun this month
the category →- TL
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Launched alongside, May 2026
the whole month →

Parallel agents, diff reviewer, and multi-model comparisons
Dev tools · May 2026 · kilo.ai


- NW
Hey HN, Henry here from Cactus. We open-sourced Needle, a 26M parameter function-calling (tool use) model. It runs at 6000 tok/s prefill and 1200 tok/s decode on consumer devices. We were always frustrated by the little effort made towards building agentic models that run on budget phones, so we conducted investigations that led to an observation: agentic experiences are built upon tool calling, and massive models are overkill for it. Tool calling is fundamentally retrieval-and-assembly (match query to tool name, extract argument values, emit JSON), not reasoning. Cross-attention…
Life & fun · May 2026 · github.com
- FM
Dev tools · May 2026 · github.com