Ripl
One unified API for rendering on the web and in the terminal
Ripl launched on July 28, 2026 with 4 votes, #6,023 of 24,623 launches that month and more than 75% of that year's launches.
What it does
One unified, high-performance, zero-dependency TypeScript API for drawing 2D & 3D graphics, charts, and data visualizations across Canvas, SVG, Terminal, and WebGPU.
Zero-dependency TypeScript charting, drawing and animation library. 25 chart types and a full 2D drawing API, rendered to Canvas, SVG, terminal or WebGPU 3D.
A unified, zero-dependency TypeScript library for drawing and animating 2D graphics, charts, and data visualizations across Canvas, SVG, Terminal, and WebGPU. 25 animated, interactive chart types, including bar, line, area, pie, scatter, candlestick (OHLC), histogram, box plot, heatmap, radar, sankey, treemap, sunburst, gauge, gantt and force-directed, with axes, legends, tooltips and crosshairs. Ten drawing primitives, 13 curve algorithms, gradients, pattern fills and clip paths, animated with keyframes, 31 easing functions and type-aware interpolation across numbers, colours, points and paths. Draw to any context through a single, DOM-like API. Ripl mirrors the DOM and CSSOM (hierarchy,…from ripl.run
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A JavaScript library for data visualization in both SVG and Canvas2024 · github.com · ▲161Here's a project I've been working on for a little while now. Ripl is a JS library that provides a unified API for rendering shapes on both canvas and SVG interchangeably. Over the years I've used D3 extensively to create data visualisations so I figured I'd have a go at making my own version with a slightly more modern API and stricter TypeScript support. I am aware there are already libraries that can draw to multiple contexts interchangeably, but I've added a few little niceties to Ripl that (as far as I know) some other libraries don't have such as CSS-like query selectors, DOM-like…
Ripl – A unified 2D/3D engine for Canvas, SVG, WebGPU, and the TerminalMar 2026 · ripl.rocks · ▲17After several years, with a small hiatus in the middle, I've finally got Ripl to the point of being published. Ripl is a library for rendering 2D and 3D shapes to any context (canvas, SVG, WebGPU, and Terminal supported by default) using a single API. The library mimics the DOM as much as possible, replicating the event system, object graphing, CSS-like querying, gradients, and keyframe animations etc. I also built a complete data visualization library using the core package which is available as @ripl/charts. And yes, you can even render the charts to a terminal with about a 2-3 line…
Render2019 · render.com · ▲318Hey HN, I'm Anurag, founder and CEO of Render, a cloud for application developers. We've just launched Render Workflows, a way to define durable tasks by decorating plain TypeScript or Python functions and running them on Render without operating queues, worker pools, retry logic, and state management. Code example below [1]. The use cases we have in mind include agent loops, ETL/data pipelines, billing flows, and other long-running jobs. The model is simple: mark an existing function as a Task, deploy the repo as a Workflow, then trigger runs from your application code or via our API.…
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