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Dev tools · July 28, 2026

Ripl

One unified API for rendering on the web and in the terminal

Ripl launched on July 28, 2026 with 4 votes, #6,023 of 24,623 launches that month and more than 75% of that year's launches.

Visit ripl.run ↗Ripl alternativestop 24% of July 2026

What it does

One unified, high-performance, zero-dependency TypeScript API for drawing 2D & 3D graphics, charts, and data visualizations across Canvas, SVG, Terminal, and WebGPU.

Zero-dependency TypeScript charting, drawing and animation library. 25 chart types and a full 2D drawing API, rendered to Canvas, SVG, terminal or WebGPU 3D.

A unified, zero-dependency TypeScript library for drawing and animating 2D graphics, charts, and data visualizations across Canvas, SVG, Terminal, and WebGPU. 25 animated, interactive chart types, including bar, line, area, pie, scatter, candlestick (OHLC), histogram, box plot, heatmap, radar, sankey, treemap, sunburst, gauge, gantt and force-directed, with axes, legends, tooltips and crosshairs. Ten drawing primitives, 13 curve algorithms, gradients, pattern fills and clip paths, animated with keyframes, 31 easing functions and type-aware interpolation across numbers, colours, points and paths. Draw to any context through a single, DOM-like API. Ripl mirrors the DOM and CSSOM (hierarchy,…from ripl.run

Does a similar job

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  • A JavaScript library for data visualization in both SVG and Canvas2024 · github.com · ▲161

    Here's a project I've been working on for a little while now. Ripl is a JS library that provides a unified API for rendering shapes on both canvas and SVG interchangeably. Over the years I've used D3 extensively to create data visualisations so I figured I'd have a go at making my own version with a slightly more modern API and stricter TypeScript support. I am aware there are already libraries that can draw to multiple contexts interchangeably, but I've added a few little niceties to Ripl that (as far as I know) some other libraries don't have such as CSS-like query selectors, DOM-like…

  • Ripl – A unified 2D/3D engine for Canvas, SVG, WebGPU, and the TerminalMar 2026 · ripl.rocks · ▲17

    After several years, with a small hiatus in the middle, I've finally got Ripl to the point of being published. Ripl is a library for rendering 2D and 3D shapes to any context (canvas, SVG, WebGPU, and Terminal supported by default) using a single API. The library mimics the DOM as much as possible, replicating the event system, object graphing, CSS-like querying, gradients, and keyframe animations etc. I also built a complete data visualization library using the core package which is available as @ripl/charts. And yes, you can even render the charts to a terminal with about a 2-3 line…

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