Shadergarden: Create reloadable graphical pipelines with Lisp and GLSL
Create evolving artistic images with hot-code-reloaded Lisp and GLSL.
Shadergarden: Create reloadable graphical pipelines with Lisp and GLSL launched on October 7, 2021 with 47 votes, #1,097 of 2,933 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 5 years on.
In plain words
Shadergarden is a tool for creating and reloading graphical pipelines using Lisp and GLSL. It allows users to write shader code and visual effects that update without restarting, combining the flexibility of Lisp scripting with OpenGL shader language. The tool is designed for developers and creative technologists who want to experiment with real-time graphics and visual effects through an iterative, code-based workflow.
written from the facts on this page · September 2026
From the sources
Say hello to shadergarden Create evolving artistic images with hot-code-reloaded Lisp and GLSL. Isaac Clayton September 07, 2021 Hey, I'm Isaac Clayton, nice to meet you! This summer, I had the amazing opportunity to work as a software engineer intern at tonari, where I developed real-time stereo depth estimation algorithms for the GPU. As I progressed further into my research, I was surprised by how slow some aspects of building a graphical pipeline were. To fill this gap, while working on implementing different algorithms, I also developed tooling to help remove some of the friction in the prototyping process. At first, this tooling was just a jumble of utilities for hot-code reloading…from blog.tonari.no
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