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Dev tools · alternatives · 2026

24 alternatives to Shadergarden: Create reloadable graphical pipelines with Lisp and GLSL

Create evolving artistic images with hot-code-reloaded Lisp and GLSL.

Shadergarden is a tool for creating and reloading graphical pipelines using Lisp and GLSL. It allows users to write shader code and visual effects that update without restarting, combining the flexibility of Lisp… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Shadergarden: Create reloadable graphical pipelines with Lisp and GLSL launched in 2021; newer entries below may have overtaken it.

  1. 1

    Browse and share GPU-made GIFs. Explore GLSL shader experiments, search by topic, and open any piece in the editor to learn or remix.

    2018 · shadergif.com · its alternatives →

  2. 2

    a quick-and-dirty glsl prototyping tool. Contribute to dancrn/shade development by creating an account on GitHub.

    2018 · github.com · its alternatives →

  3. 3

    An interface for reloading GLSL shaders on the fly. - mattdesl/shader-reload

    2017 · github.com · its alternatives →

  4. 4JS
  5. 5SL

    Create, stack, and animate shader effects on images, video, text, and 3D models — free, in your browser, powered by WebGPU. Export video, publish to the community gallery, and remix any published scene.

    Apr 2026 · eng.basement.studio · its alternatives →

  6. 6
  7. 7

    Back in the old days, people used to do general-purpose GPU programming by using shaders like GLSL. This is what inspired NVIDIA (and other companies) to eventually create CUDA (and friends). This is an implementation of GPT-2 using WebGL and shaders. Enjoy!

    2025 · github.com · its alternatives →

  8. 8

    Create beautiful moving gradients on Framer and Figma

    2023 · shadergradient.co · its alternatives →

  9. 9

    Create beautiful gradients

    2020 · meshgradient.com · its alternatives →

  10. 10TC

    TLDR: Click the link to see some cool visualizations, refresh a few times for random examples, and try editing some of the code yourself. This is a small weekend project of mine inspired by shadertoy.com It's a static single-page site hosted on GitHub pages so the website design is pretty barebones. I'm not a web developer so I mainly wanted to create a Cool Thing with my free time and not have to learn tons of front-end to do it. I'd love to hear what people think about it and please post or send me any shaders you make! You can use the link button in the bottom right to share. I hope that…

    2022 · textshader.com · its alternatives →

  11. 11

    It's been closed source for a long time while I worked on it on and off as a hobby research project, but yesterday the repo was made public for the first time under the MPL 2.0 license. A feature reel showing its capabilities can be found here: https://ktstephano.github.io/rendering/stratusgfx/feature_re... A technical breakdown of a single frame can be found here: https://ktstephano.github.io/rendering/stratusgfx/frame_anal... It's still in a very beta state (bugs and instability expected), but I felt like it was a good time to make it…

    2023 · github.com · its alternatives →

  12. 12
    Render▲318

    Hey HN, I'm Anurag, founder and CEO of Render, a cloud for application developers. We've just launched Render Workflows, a way to define durable tasks by decorating plain TypeScript or Python functions and running them on Render without operating queues, worker pools, retry logic, and state management. Code example below [1]. The use cases we have in mind include agent loops, ETL/data pipelines, billing flows, and other long-running jobs. The model is simple: mark an existing function as a Task, deploy the repo as a Workflow, then trigger runs from your application code or via our API.…

    2019 · render.com · its alternatives →

  13. 13

    Real-time GPU shader editor for spatial computing

    2024 · shader.vision · its alternatives →

  14. 14RT
  15. 15

    CPU rendered ASCII art shader writing tool with hot reloading. - danthedaniel/js-shaders

    2022 · github.com · its alternatives →

  16. 16

    🎃 Windowless WebGL for node.js. Contribute to stackgl/headless-gl development by creating an account on GitHub.

    2016 · github.com · its alternatives →

  17. 17

    Hi HN, I’m Joe. My friends Matthew, Jake and I are building Luminal (https://luminalai.com/), a GPU compiler for automatically generating fast GPU kernels for AI models. It uses search-based compilation to achieve high performance. We take high level model code, like you'd have in PyTorch, and generate very fast GPU code. We do that without using LLMs or AI - rather, we pose it as a search problem. Our compiler builds a search space, generates millions of possible kernels, and then searches through it to minimize runtime. You can try out a demo in `demos/matmul` on mac to…

    2025 · github.com · its alternatives →

  18. 18

    Hello HN! I'm the author of this toy project that combines the idea of live-edit Shadertoy scenes with the popular gaussian splatting, aka 3DGS. You can write a GLSL function that defines the splats and see it rendered in real-time. Your GLSL code isn't stored anywhere, but you can share it via URL. P.S. I'm not a Spark developer. I'm just using their rendering engine.

    2025 · github.com · its alternatives →

  19. 19AR
  20. 20

    Here's a project I've been working on for a little while now. Ripl is a JS library that provides a unified API for rendering shapes on both canvas and SVG interchangeably. Over the years I've used D3 extensively to create data visualisations so I figured I'd have a go at making my own version with a slightly more modern API and stricter TypeScript support. I am aware there are already libraries that can draw to multiple contexts interchangeably, but I've added a few little niceties to Ripl that (as far as I know) some other libraries don't have such as CSS-like query selectors, DOM-like…

    2024 · github.com · its alternatives →

  21. 21

    I saw a tweet that tinygrad is so good that you could make a graphics library that wraps tg. So I’ve been hacking on a gtinygrad, and honestly it convinced me it could be used for legit research. The JIT + tensor model ends up being a really nice way to express light transport all in simple python, so I reimplemented some new research papers from SIGGRAPH like REstir PG and SZ and it just works. instead of complicated cpp its just a 200 LOC of python.

    Jan 2026 · github.com · its alternatives →

  22. 22

    A very simple example of how shaders in OpenGL can be used, to color Objects or map a texture on some triangles. - MauriceGit/Simple_GLSL_Shader_Example

    2016 · github.com · its alternatives →

  23. 23

    Easily create modular, blazing-fast and bloat-free web apps

    2023 · meshblaze.com · its alternatives →

  24. 24
    micro-gl▲101

    Run vector graphics on any computer (without GPU or FPU)

    2023 · github.com · its alternatives →

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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →