SolveMyMedia
All Media Tools in One Place
What it does
Optimize, compress, convert, transcribe, and edit audio and video files securely right in your browser. Powered by WebAssembly (WASM), SolveMyMedia offers 100% offline processing with zero server uploads—guaranteeing ultimate privacy, blazing-fast speeds, and no file size limits. Your media never leaves your device!
Optimize, compress, convert, and edit audio and video files securely in your browser. No server uploads, 100% offline processing for ultimate privacy.
Compress, convert, merge, and edit audio and video files directly in your browser. 100% processed offline via WebCodecs. Free, no limits, and highly secure. Reduce video file size without losing quality. Compress MP4, WebM, and MOV securely in your browser with our offline-capable compression tool. Fast and private video converter. Change formats seamlessly directly in your browser without uploading your files. Speed up or slow down videos easily. Apply custom speeds to your video clips securely and privately in your browser. Create high-quality animated GIFs from your videos for free. Easy to use, offline-capable GIF creator. Crop and resize your videos for any platform. Secure,…from solvemymedia.com
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- MAMediaCMS – An open source, self hosted video and media CMS2020 · ▲35
Dear HN community, we are happy to announce the release of MediaCMS on Github! It is a modern CMS built in Django/PostgreSQL/React and a REST API, released under AGPL license. MediaCMS handles the life cycle of media files and is deal for those who want to build online communities around media file sharing, for informational, educational or entertainment purposes. As stated on our page on Github, we have three goals for MediaCMS: a) deliver all functionality one would expect from a modern system, b) allow for easy installation and maintenance, c) allow easy customization and…
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Scroll through all 43,252,003,274,489,856,000 reachable Rubik's Cube permutations.
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Hi HN, I built Eigendrum, a web tool that solves the 2D wave equation for arbitrary shapes so you can hear what they sound like as drums. How it works: * Solves -∇²u = λu using finite element analysis (Kφ = λMφ) on a triangle mesh. * Validated to <0.1% error against closed-form solutions for circles (Bessel zeros) and rectangles. * Sound model factors in strike location, Rayleigh damping, and mallet width. * Includes Kac drums I & II to demonstrate identical sound spectra from different geometries. * No frameworks, build steps, or dependencies. Repo and tests:…
Life & fun · 26d ago · baselashraf81.github.io
Launched alongside, August 2026
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Life & fun · 10d ago · louisabraham.github.io


- SA
Hello HN! I found that picking out plausible but diverse skin tones for my digital art and game development projects was kind of difficult, and I got curious about if there was a way to define a color space that made it easy. I've built a color picker and procedural generation algorithm based on the space as well as a bunch of other fun js features and demos throughout the page that use the equations. If you find it interesting, I have lots of explanations of how I built it and what properties the space has. The methodology might be a bit shaky, but hopefully the result is as helpful for…
Life & fun · Aug 2026 · toneyalexander.github.io


I trained a 125M-parameter transformer to autocomplete piano performances in real time (~108 notes/sec on an iPhone 15). The idea is basically GitHub Copilot or Tabnine, except instead of prompting it with code, you prompt it by playing a few notes on a MIDI piano. The model then continues what you played, entirely on-device. The app is free if anyone wants to try it. Happy to answer questions about the model, training, Core ML, or the many things that didn't work.
AI · 16d ago · simedw.com