
Subnautica2Guides
Subnautica 2 guide hub for routes, resources, and co-op
What it does
Subnautica2Guides is an unofficial multilingual guide hub for Subnautica 2 players. It organizes beginner routes, resource locations, crafting priorities, vehicle and tool guides, survival planning, and co-op strategy in English, Chinese, and Japanese, with patch-aware pages built for Early Access changes.
Does the same job
all alternatives →- IEInteractive ECS Systems/Component Explorer for Cities: Skylines 22023 · captain-of-coit.github.io · ▲95
Hello Hacker News! Long time reader but first time poster here... Recently I've been diving into doing mods for Cities: Skylines 2, which been very interesting as it's one of the first games that is using ECS and that I also have a deep interest into. I've mainly used ECS via Bevy before, but this time it's Unity, but many things still work the same way. In order to help myself and other modders to navigate the ECS Systems and Components from the decompiled code, I created this interactive D3 graph. You can click on nodes to "navigate" to that system/component, and once you're zoomed in…


- IBI built a loadout building and sharing tool for Helldivers 22025 · helldivehelper.net · ▲22
If there are any Helldivers 2 players who are missing the option to build and share team comps/loadouts with their friends, hopefully you will find the tool helpful!

More life & fun this month
the category →- TL
Life & fun · 10d ago · louisabraham.github.io



Photosynthesis fires two of your iPhone
Life & fun · 29d ago · photosynthesis.camera
- CCCreatium Coach▲320
Your multimedia mentor that takes you from mid to great
Life & fun · 11d ago · producthunt.creatium.info
SoloUno▲310Take control of hair pulling, nail biting & skin picking
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Launched alongside, May 2026
the whole month →

Parallel agents, diff reviewer, and multi-model comparisons
Dev tools · May 2026 · kilo.ai


- NW
Hey HN, Henry here from Cactus. We open-sourced Needle, a 26M parameter function-calling (tool use) model. It runs at 6000 tok/s prefill and 1200 tok/s decode on consumer devices. We were always frustrated by the little effort made towards building agentic models that run on budget phones, so we conducted investigations that led to an observation: agentic experiences are built upon tool calling, and massive models are overkill for it. Tool calling is fundamentally retrieval-and-assembly (match query to tool name, extract argument values, emit JSON), not reasoning. Cross-attention…
Life & fun · May 2026 · github.com
- FM
Dev tools · May 2026 · github.com