Life & fun · February 18, 2026
SVO Voxelization for Gaussian Splat Collisions
Does the same job
all alternatives →- PVProcedural Voxel Rendering in WebGL2016 · guillaumechereau.github.io · ▲141
- PBPhysically Based Rendering – Online Edition2018 · pbr-book.org · ▲297
- GTGPU text rendering with vector textures2016 · wdobbie.com · ▲334
- WVWebGL Voxel Engine2017 · github.com · ▲113
- EWExophysics – WebGL2 particle simulator2020 · exophysics.net · ▲80
- GAGoxel, an open-source 3D voxel editor2015 · github.com · ▲71
More life & fun this month
the category →- TL
Life & fun · 10d ago · louisabraham.github.io

Photosynthesis fires two of your iPhone
Life & fun · 28d ago · photosynthesis.camera
SoloUno▲310Take control of hair pulling, nail biting & skin picking
Life & fun · 28d ago · solouno.io

Scroll through all 43,252,003,274,489,856,000 reachable Rubik's Cube permutations.
Life & fun · 26d ago · everycube.alen.is


Hi HN, I built Eigendrum, a web tool that solves the 2D wave equation for arbitrary shapes so you can hear what they sound like as drums. How it works: * Solves -∇²u = λu using finite element analysis (Kφ = λMφ) on a triangle mesh. * Validated to <0.1% error against closed-form solutions for circles (Bessel zeros) and rectangles. * Sound model factors in strike location, Rayleigh damping, and mallet width. * Includes Kac drums I & II to demonstrate identical sound spectra from different geometries. * No frameworks, build steps, or dependencies. Repo and tests:…
Life & fun · 26d ago · baselashraf81.github.io