Dev tools · September 26, 2023
The Tomb of Ramesses I in the Valley of the Kings
Hey all, I’m coding up a new tour system for my 3d Egyptian work. After the last feedback, I focused on building more interactive content and fx into the guided tours with sound and telling the mythology in the wall art. I’d love feedback with the new version – this is built with vanilla Three.js and footage captured on my iPhone 12. For various fx, I coded many of my own shaders based on work by https://twitter.com/akella and others on ShaderToy, so I’m keen to test on more devices. As the hacker, so the (ancient) painter.
In plain words
The Tomb of Ramesses I is an interactive 3D tour system built with Three.js that explores an Egyptian tomb through guided experiences. It features sound design, mythology narration tied to wall art, and custom shader effects created by the developer. The project is designed for users interested in interactive historical visualization and was built using iPhone 12 footage combined with coded visual effects. The creator is seeking feedback across different devices to refine the experience.
written from the facts on this page · September 2026
Does the same job
all alternatives →- I3I 3D scanned the interior of the Great Pyramid at Giza2022 · giza.mused.org · ▲1,752
Hey HN, I 3d scanned the interior of the Great Pyramid / Khufu's pyramid for the Giza Project this summer and just finished the guided version to share. Would love feedback and/or problems you encounter. I used both a Leica BLK 360 and Matterport Pro 2 to do the scanning and the Matterport SDK for the web viewer. Matterport's web display with Three.js has been the most accessible to a wide audience in the past (previous iterations are in Unity and Unreal, but difficult to download over slower connections). I've been interviewing social studies teachers around the 6th grade level to…
- TTThe Tomb of Nefertari [QV 66] Guided Virtual Tour2024 · mused.com · ▲83
I 3d scanned the Tomb of Nefertari and am building this guided virtual tour, trying to bring in photogrammetry of artifacts that I've made at various museums. It crashes sometimes still on mobile devices. I wasn't able to take photogrammetry photos of the artifacts from the tomb in the Museo Egizio in Turin because they were traveling while I was there (and now the museum is closed to install a new roof anyhow), so I tried to include comparanda from other museums where I had scanned artifacts. I tested the same dataset with 3d Gaussian Splatting but that had lower resolution results for…
- I3I 3D scanned the tunnels inside the Maya Pyramid Temples at Copan2024 · mused.com · ▲462
With these 3d captures, you can explore the 4km tunnel system that archaeologists created inside the temples at Copan that are closed to the public. The tunnels are often flooded by hurricanes and damaged by other natural forces--and collapsed on me and my Matterport scanner more than once--so this is a permanent record of how they appeared in 2022-23. Unlike Egyptian pyramids, the Maya built their temples layer by layer outward, so to understand them, researchers tunneled into the structures to understand the earlier phases of construction. I arranged the guided versions of the virtual…
- AMA Marble Madness-inspired WebGL game we built for Netlify2024 · 5-million-devs.netlify.com · ▲616
Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…

- IAIthihāsas – a character explorer for Hindu epics, built in a few hoursApr 2026 · ithihasas.in · ▲176
Hi HN! I’ve always found it hard to explore the Mahābhārata and Rāmāyaṇa online. Most content is either long-form or scattered, and understanding a character like Karna or Bhishma usually means opening multiple tabs. I built https://www.ithihasas.in/ to solve that. It is a simple character explorer that lets you navigate the epics through people and their relationships instead of reading everything linearly. This was also an experiment with Claude CLI. I was able to put together the first version in a couple of hours. It helped a lot with generating structured content and…
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