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Products that do what The Tomb of Ramesses I in the Valley of the Kings does
Hey all, I’m coding up a new tour system for my 3d Egyptian work. After the last feedback, I focused on building more interactive content and fx into the guided tours with sound and telling the mythology in the wall art. I’d love feedback with the new version – this is built with vanilla Three.js and footage captured on my iPhone 12. For various fx, I coded many of my own shaders based on work by https://twitter.com/akella and others on ShaderToy, so I’m keen to test on more devices. As the hacker, so the (ancient) painter.
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Hey HN, I made a site where you can draw on street-level panoramas. Your drawings persist and other people can see them in real time. Strokes get projected onto the 3D panorama so they wrap around buildings and follow the geometry, not just a flat overlay. Uses WebGL2 for rendering, Mapillary for the street imagery. The idea is for it to become a global canvas, anyone can leave a mark anywhere and others stumble onto it.
Mar 2026 · washere.live
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Hi y'all, Made this game as a side-project a while back, figure some of you might enjoy it. Idea came while playing GeoGuessr (as you might have guessed). Artifacts are from the MET API, which is fantastic and well worth exploring for personal projects if you're into that sort of thing. I'm also working on adding 3D artifacts as in here: https://artifactguesser.com/artifacts/66880eb60da993fab0ffff... (warning, that page isn't super mobile friendly, but you'll get the idea). Shameless plug, if you think what I built is neat, I am a fullstack dev looking work, you can…
2025 · artifactguesser.com
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Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!
Jun 2026 · minigames.world
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I just heard from a very reputable source that Google built part of our product and that they're about to show it off at Google IO. We built a 3D film tool called ArtCraft: https://getartcraft.com https://github.com/storytold/artcraft (our monorepo with the desktop app, server, and website code) Our 3D virtual film set enables set decoration, location reuse, precision blocking (control over where things are), character posing, etc. Sets and objects can be generated as meshes or gaussian splats. Autoregressive multimodal models can treat input "previz" style…
May 2026
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2013 · nli-labs.net
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I built a browser-based port of fogleman/primitive — a Go CLI tool that approximates images using primitive shapes (triangles, ellipses, beziers, etc.) via a hill-climbing algorithm. The original tool requires building from source and running from the terminal, which isn't exactly accessible. I compiled the core logic to WebAssembly so anyone can drop an image and watch it get reconstructed shape by shape, entirely client-side with no server involved. Demo: https://primitive-playground.taiseiue.jp/ Source:…
Mar 2026 · github.com
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I built Joha, a free browser-based drawing playground built around preset shape tools. You can click or drag to quickly generate individual shapes like waves, stars, layered squares, particles, textured strokes, and ring patterns, then combine them into larger compositions. It’s designed for fast visual exploration and composition rather than precise vector editing. Under the hood, it’s built with Vue 3, Vite, and p5.js for the drawing engine.
Mar 2026 · joha-app.pages.dev
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Resubmitting text to 3d simulation on a map because during the last submission, I quickly reached my quota on Google's photorealistic 3d map tiles, leaving many confused. You can simulate anything on a map in 3d, and it recreates historical events pretty well. It also now includes a timeline of events for each simulation. The goal is to create a simulator that can meaningfully predict the past -- and future events. Now I have an increased daily quota and in case it's reached, a system for providing your own api key. Glad for feedback. I built the frontend with threejs, the atmospheric fx…
2025 · worldlens.co
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Inspired by thispersondoesnotexist.com, I built thistouristdoesnotexist.com, a lightweight weekend project that generates a new “synthetic tourist at a real landmark” on each refresh while keeping identity cues consistent across scenes, driven here by Gemini 2.5 Flash Image (aka Nano Banana). It runs on a tiny DigitalOcean droplet with a simple pipeline that pairs batches of synthetic faces with a curated landmark list and tries to avoid reusing the same face–place combo. I would love feedback on failure cases, hope you like it!
2025 · thistouristdoesnotexist.com
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This was my recent weekend project, aimed at teaching me JavaScript, a bit of HTML5, and (mostly) WebGL. The orbital data are from NASA JPL. I was inspired in part by this Flash app: http://www.dynamicdiagrams.com/wp-content/uploads/2011/04/orrery_2011_bce.swf, but wanted to do something in 3D. Coming from the games-dev world, this is my first introduction to web coding. The UI is jquery. I mostly used http://learningwebgl.com/blog for the 3D stuff. Being WebGL, it will work mostly on Chrome, Firefox 4 Beta. Forget about IE. I needed to figure out how to render text to the WebGL canvas - I…
2011 · solar-system-explorer.com
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Hello All, I'm currently working on a very simple video game that I'm planning to release on the Android Play Store. The purpose of the game is to complete a labyrinth before time runs out. There will be around 50 labyrinths. The link [1] below has a video of the game play. As you can see it is still very rough but I think that the game mechanics are pretty much all set. It has taken me a lot longer than expected (9 months so far) to complete this because I decided to go the crazy route and create everything from scratch. I even created a level editor so that it would be easier to create…
2017
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Hello everyone, I doubt this would be relevant to the kind of person who uses HN, but I thought I could share for some feedback. I built this site because there is a whole world of people who believe in new age spirituality and I am very much one of them. It is a site where you get the users gender their goals and their images and use AI and psychology to generate images of them in the process of achieving their goals. I am so deeply struggling with how to get this highly on Google. I don't even know if that is important anymore. What are your suggestions with distribution and getting in…
2025 · visionboardsai.com
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Hey everyone, my friend and I created a GitHub Wrapped video for developers to showcase their activity on the platform in a more fun way. The implementation is open-source (https://github.com/rendleyhq/github-wrapped-2024) if you're interested in how it was built. To get a bit geeky, we used masks, keyframe animations, luma key shaders to remove the background from the confetti video, and some other techniques. Also, everything is rendered directly in the browser!! I'm curious to hear your thoughts on the rendering performance, especially if you're running this on your…
2024 · rendley.com
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I'm working on the Survival Crafting RPG that you would have played on your Apple II back in the '80s. You can think of it as Valheim's gameplay crammed into the tile-based UI of the old Ultima games. It has a procedurally-generated open world with towns and NPCs to talk to, all the resource gathering, mining, crafting stuff you'd expect in a modern survival game, and some good old fashioned dungeon crawling to boot. I've been working on it off and on for the last several months. It's complete up through the Bronze Age (in Valheim terms). Let me know what you think!…
May 2026
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I built Chronoscope, a project to explore the world through time. I've been wanting to do this for a while, after being inspired by Ollie Bye's "History of the World" video several years ago. I'm not the first person to have done this - resources like OpenHistoricalMaps are amazing. But, I noticed there were a few disparate datasets / academic databases online, so I combined them together as best as I could (I've linked all sources in the app). To make it more interesting, I also included: - Notable events from the time period (geolocated where possible), sourced from wikidata - Ancient…
Mar 2026 · shiphappens.xyz
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I love culture + travel, and one of my favorite pastimes is dropping into random streets on Google Street View. I just LOVE getting a tiny snippet into how people live, the architecture, and discovering hidden corners of places I'll probably never visit. I'm kinda weird like that. When AI came along, I started asking it to explain what I was looking at - and I learned a ton. I couldn't stop using this combo. So I built Streetwhip. It's kinda like reverse Geoguessr - instead of guessing where you are, you get educated about places as if you had a smart local guide with you. What used to be…
2025 · streetwhip.com
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Almost a year ago I started building A Dark Cave, a dark text-based browser game. The game intentionally avoids visuals and embraces minimalism. I use only text, symbols, and sounds to create atmosphere and spark the player's imagination. From time to time, I think about adding graphics to my game, since it is one of the most common requests I get from players. I even made a post about what I call the AI Slop Temptation: https://www.reddit.com/r/incremental_games/comments/1tcs8ou/... From the comments, it seems that players prefer no graphics at all over…
May 2026 · a-dark-cave.com
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I had 14,000 photos sitting on a drive and wanted an excuse to play with local vision models and Elixir/Phoenix. I originally tried to get LLaVA to tell me if a photo was 'good' or matched my style, but quickly learned that LLMs have terrible taste. I ended up demoting the LLM to just extract metadata, and built a custom CLIP/Ridge Regression pipeline to actually learn my preferences based on how I rate things. The stack is Phoenix/Oban on the orchestrator side, and Python/FastAPI/Instructor for the AI workers. Happy to answer any questions about the architecture,…
Apr 2026 · qwelian.com
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Hi Indie Hackers We’re building Kinkora, a creative platform that brings multiple image and video AI models into one place for experimentation and creation. Like many builders, we found ourselves constantly switching tools just to test different models or creative directions. Each platform felt limited to a single workflow or use case. So we decided to build a space that’s more modular, exploratory, and creator-first. Kinkora focuses on: Supporting popular generative models Making experimentation fast and enjoyable Laying the foundation for a creative community, not just a generator Our…
Dec 2025 · kinkora.fun
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Hey everyone! We just launched Ponzu, an AI-powered prototyping tool that generates tile-able textures for your 3d models. You can give it any prompt, choose an art style, and get an interactive playground to preview and export your generated textures. What you get with Ponzu: 1. AI-generated texture assets 2. Normal, AO, specular, and displacement maps for each texture 3. Adjustable 3D previews in the browser 4. Customizable styles and shareable links We're excited to use AI to supercharge artist and dev workflows, and we're looking forward to feedback on Ponzu! Ponzu is free to use, but we…
2022 · ponzu.gg
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