
TIME DEBT
Survival game where every ability costs years of your life!
What it does
TIME DEBT is a free browser survival game where every ability you use costs years of your life! Survive 10 waves of enemies using Dash, Freeze, Shield and Nova abilities — but each one drains your remaining lifespan! Face The Reaper in an epic boss fight at level 10! ✅ Free to play ✅ Works on mobile and PC ✅ No download needed ✅ Play instantly in browser
Does the same job
all alternatives →- 33%%30%30: A Game2015 · github.com · ▲608
- TTTermcraft – Terminal-first 2D sandbox survival in RustMar 2026 · github.com · ▲136
I’ve been building termcraft, a terminal-first 2D sandbox survival game in Rust. The idea is to take the classic early survival progression and adapt it to a side-on terminal format instead of a tile or pixel-art engine. Current build includes: - procedural Overworld, Nether, and End generation - mining, placement, crafting, furnaces, brewing, and boats - hostile and passive mobs - villages, dungeons, strongholds, Nether fortresses, and dragon progression This is still early alpha, but it’s already playable. Project: https://github.com/pagel-s/termcraft Docs:…
DebtMeltProApr 2026 · debtmeltpro.com · ▲107Compare debt payoff strategies and become debt-free faster

- IRI revived a game I abandoned 5yo ago and released it for free today2023 · store.steampowered.com · ▲55
- NCNew cost of living daily game2022 · costerly.com · ▲24
Hi everyone, decided to create a daily game (yet another one), this time based on numbeo.com information about cost of living around the world. Give it a shot at https://www.costerly.com, feedback is welcomed And share your results! Thank you.
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- NW
Hey HN, Henry here from Cactus. We open-sourced Needle, a 26M parameter function-calling (tool use) model. It runs at 6000 tok/s prefill and 1200 tok/s decode on consumer devices. We were always frustrated by the little effort made towards building agentic models that run on budget phones, so we conducted investigations that led to an observation: agentic experiences are built upon tool calling, and massive models are overkill for it. Tool calling is fundamentally retrieval-and-assembly (match query to tool name, extract argument values, emit JSON), not reasoning. Cross-attention…
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