Vello's high-performance 2D GPU engine to .NET
VelloSharp v0.5.0-alpha.1 is now available, delivering Vello’s high-performance 2D GPU engine to .NET atop the wgpu 3D backend. Integrates cleanly with Avalonia, WPF, and WinForms to modernize rendering pipelines without disruptive rewrites.
Vello's high-performance 2D GPU engine to .NET launched on October 11, 2025 with 6 votes and more than 75% of that year's launches. The site was still online in September 2026, 1 year on.
What it does
.NET bindings for vello a GPU compute-centric 2D renderer. - Release VelloSharp v0.5.0-alpha.1 · wieslawsoltes/VelloSharp
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Does a similar job
all alternatives →- CGCloud GPUs for Deep Learning – At 1/3 the Cost of AWS/GCP2021 · gpu.land · ▲168
vEdge is a GPU cloud compute platform making computing affordable and accessible.
80% faster, 50% less memory, 0% loss of accuracy Llama finetuning2023 · github.com · ▲385Hi HN! I'm just sharing a project I've been working on during the LLM Efficiency Challenge - you can now finetune Llama with QLoRA 5x faster than Huggingface's original implementation on your own local GPU. Some highlights: 1. Manual autograd engine - hand derived backprop steps. 2. QLoRA / LoRA 80% faster, 50% less memory. 3. All kernels written in OpenAI's Triton language. 4. 0% loss in accuracy - no approximation methods - all exact. 5. No change of hardware necessary. Supports NVIDIA GPUs since 2018+. CUDA 7.5+. 6. Flash Attention support via Xformers. 7. Supports 4bit and 16bit…
Llama 3.1 70B on a single RTX 3090 via NVMe-to-GPU bypassing the CPUFeb 2026 · github.com · ▲395Hi everyone, I'm kinda involved in some retrogaming and with some experiments I ran into the following question: "It would be possible to run transformer models bypassing the cpu/ram, connecting the gpu to the nvme?" This is the result of that question itself and some weekend vibecoding (it has the linked library repository in the readme as well), it seems to work, even on consumer gpus, it should work better on professional ones tho
High-Performance .NET Bindings for the Vello Sparse Strips CPU RendererNov 2025 · github.com · ▲18Vello Sparse Strips .NET Bindings. Contribute to wieslawsoltes/SparseStrips development by creating an account on GitHub.
- POPlaidML, open source deep learning for any GPU2017 · ▲52
Our company Vertex.AI has been working on this for a while but this is the first public release. We're starting with using PlaidML to bring OpenCL support to Keras and more frameworks, platforms, etc are coming. Yes, this means you can use use your AMD GPU for deep learning dev. Sorry, no Mac or Windows support yet although the brave can try building from source (it should work). http://vertex.ai/blog/announcing-plaidml https://github.com/plaidml/plaidml
I've made a Monte-Carlo raytracer for glTF scenes in WebGPU2024 · github.com · ▲131This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.
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