We're building a desktop app for browser-based AI agents
What's up HN! This is Jared and Art. We met on HN and started building together. Over the last few months we've been thinking a lot about how AI agents are going to impact the future. We want agents to be something that's actually useful for normal people as well as the 10x'ers. This lead us to building Meha over the last few months, our first swing at our vision! We saw OpenAI release Operators then we said f*k it let's post. Meha is a desktop app that uses your Chrome browser to execute tasks in the background. It controls your installed Chrome browser and uses LLMs with playwright to plan…
We're building a desktop app for browser-based AI agents launched on February 1, 2025 with 50 votes, #490 of 5,999 launches that month and more than 90% of that year's launches.
In plain words
Meha is a desktop application that enables AI agents to automate tasks by controlling Chrome in the background. It uses large language models and Playwright to plan and execute web-based actions, allowing users to monitor each planning step and access the agent's memory. The software supports multi-agent workflows and includes file system capabilities for exporting downloaded files. Meha is designed for both general users and advanced developers seeking accessible AI automation tools.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
What's up HN! This is Jared and Art. We met on HN and started building together. Over the last few months we've been thinking a lot about how AI agents are going to impact the future. We want agents to be something that's actually useful for normal people as well as the 10x'ers. This lead us to building Meha over the…
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I was at FB/Meta from late 2013 to early 2023, mostly working in the compiler/runtime spaces. I got hit in the spring 2023 layoff wave. I immediately started making games in my newfound free time (a lifelong interest, and I even worked in AA(A?) back ca. ~2000), and in October 2023 I stumbled upon the idea of a roguelike pachinko/plinko game inspired by Luck Be A Landlord. Things snowballed quickly, I started talking to publishers, then worked like crazy through all of 2024, almost the hardest I've ever worked in my career, and launched the game in December 2024. It's sold…
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