Life & fun · September 2, 2011
We're building an RPG in a 14 day sprint for charity
We're building an RPG in a 14 day sprint for charity launched on September 2, 2011 with 33 votes, #49 of 306 launches that month and more than 75% of that year's launches. The site was not reachable when checked in September 2026.
In plain words
A team created an RPG game in a 14-day sprint to raise money for charity. The game is designed for players who enjoy role-playing games and want to support a charitable cause through gameplay. What stands out is the accelerated development timeline—completing a full RPG in just two weeks—demonstrating how rapid game development can be channeled toward philanthropic goals.
written from the facts on this page · September 2026
Does a similar job
all alternatives →- AFA friend and I spent 6 years making a simulation game, finally released2022 · ▲1,157
I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…

- ISI spent two years working on an HTML5 game. I finally released it2012 · ektomarch.com · ▲515


- WBWe built our startup in 100 days2013 · giveit100.com · ▲147
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