WebGL Procedural Badlands
procedural badlands. Contribute to wwwtyro/badlands development by creating an account on GitHub.
WebGL Procedural Badlands launched on April 2, 2017 with 16 votes, #711 of 3,007 launches that month and more than 75% of that year's launches. The site was still online in September 2026, 9 years on.
In plain words
WebGL Procedural Badlands is a browser-based 3D landscape generator that creates detailed badlands terrain using WebGL technology. It procedurally generates rocky, eroded landscapes in real-time within a web browser. The tool is designed for anyone interested in exploring procedural generation, 3D graphics, or visualizing badlands-style terrain. The source code is available on GitHub for users who want to examine or modify the implementation.
written from the facts on this page · September 2026
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