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Dev tools · June 7, 2025

WI

What if code had a lifespan? A morphogenetic computing experiment

Hi HN! I've been exploring what happens when we treat code not as architecture but as a living ecosystem. Demo: https://nabolitains.github.io/plasma/ This started from a simple question: The slime mold Physarum can solve mazes without a brain. What if our code could similarly self-organize? The result is Plasma - computational cells that: - Metabolize energy from their environment - Reproduce with mutations - Form emergent colonies nobody designed - Die (and that's a feature) No ML, no complex algorithms. Just simple rules creating complex behaviors. The entire thing is…

What it does

In the maker’s words, at launch

Hi HN! I've been exploring what happens when we treat code not as architecture but as a living ecosystem. Demo: https://nabolitains.github.io/plasma/ This started from a simple question: The slime mold Physarum can solve mazes without a brain. What if our code could similarly self-organize? The result is Plasma - computational cells that: - Metabolize energy from their environment - Reproduce with mutations - Form emergent colonies nobody designed - Die (and that's a feature) No ML, no complex algorithms. Just simple rules creating complex behaviors. The entire thing is 800 lines of vanilla JS/Canvas. I'm particularly interested in your thoughts on: 1. What patterns do you see emerging after ~1000 cycles? 2. Could this approach scale to real applications? 3. What would you add to the "genetic code"? The philosophical manifesto is in the repo if you're into that sort of thing. But the code speaks for itself.

Does the same job

all alternatives →
  • TN
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    Hi guys, I’m excited to share an update on ReproModel, an open-source toolbox designed to streamline the testing and reproduction of machine learning models. I, like many of you, have really struggled with benchmarking and comparing models, from missing code, to opaque experiment parameters slowing the process. I decided to take matters into my own hands, and created a mini-toolbox in my free time to streamline the process. The goal is to reduce the time and effort spent on replicating experiments, enabling researchers to focus on innovation rather than setup. Knowing this task is not an…

  • LM
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    I built Living Memory Dynamics (LMD), a Python framework for simulating biologically-inspired "living" episodic memory directly in embedding space—no external LLM required for the core dynamics. Memories evolve over time like living entities: they have metabolic energy states (vivid → active → dormant → fading → ghost), emotional trajectories, and resonance fields that let them influence each other. The central piece is a new differential equation I derived (the Joshua R. Thomas Memory Equation) that drives continuous-time evolution: dM/dt = ∇φ(N) + Σⱼ Γᵢⱼ R(vᵢ, vⱼ) + A(M, ξ) + κη(t)…

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    I built new type of dev environment for agentic coding2025 · github.com · ▲6

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  • OR
    Operon – Reliable Agents Using Biological Motifs and Category TheoryDec 2025 · github.com · ▲6

    Hey HN, I’ve been working on a Python library and formal framework to make Agentic AI systems less fragile. The core premise is that biological cells are essentially distributed information processors that solved "hallucinations" (noise), "infinite loops" (cancer), and "resource exhaustion" (ischemia) billions of years ago. Instead of just using this as a loose metaphor, I used Applied Category Theory (specifically Polynomial Functors in Poly) to rigorously map Gene Regulatory Networks to Software Agents. Key concepts implemented in the library: * Metabolic Coalgebras: We model token budgets…

  • AL
    artificial life whole cell project2015 · ▲6

    [1] is a trailer for a project in artificial life. The goal is to create a living artificial cell, based on the chemlambda artificial chemistry. Everything in the trailer is a recording of a real computation, done with the programs from the chemlambda repository. Everything was run on a regular laptop, then screencasted and trimmed. The programs are available for playing at the chemlambda github repository [2] where you can also find more info about the research behind this project. [1] https://vimeo.com/138476341 [2]…

  • PG
    Procedurally Generated Artificial Life2020 · kirkas.com · ▲6

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