Alternatives
Products that do what A gravity simulator where forces propagate at the speed of light does
Real-time 2D gravity sandbox with causal propagation (finite c), GW-strain heatmaps, and a virtual LIGO probe. Numba JIT, CPU-only. - alessandro-pioli/AstroCausal_Engine
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Just for fun and self education, I've built this over a weekend to teach myself why orbits exist, not just show planets going around. Something that was never clearly explain to me in school. It opens with a guided tour that builds the idea up step by step: two bodies and the equal/opposite force, inertia (the Sun is removed and Earth just drifts straight), then "an orbit is falling and continuously missing," cosmic velocities with a little rocket, Voyager 1 & 2's real gravity assists (the clock runs the actual 1977–1989 dates so the planets orbit into their grand-tour alignment and the…
Jun 2026 · qunabu.github.io
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- 4HO
2018 · thehappykoala.github.io
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- 6A2
2017 · htmlpreview.github.io
- 7DK
2020 · github.com
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We have a black hole at home — with actual relativistic physics, live in your browser. I'm Sasha (Alexander) Plavin, an astrophysicist at Harvard's Black Hole Initiative studying quasars and black hole environments. I work with raytracing/radiative transfer simulations professionally, and wanted to make one anyone can play with — so I built this app. Put the black hole onto your screen (any browser), or directly into your room with AR or VR (requires WebXR, for example Chrome on Android, or any VR headset). When looking around, pay attention to unintuitive relativistic effects: rays…
Jul 2026 · blackhole.plav.in
- 9B3
2019 · github.com
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- 11S2
2020 · pakastin.github.io
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- 15PE
2018 · github.com
- 16RA
2021 · ramp-book.com
- 17EW
2020 · exophysics.net
- 18MC
2015 · nikital.github.io
- 19GJ
2016 · sarcadass.github.io
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- 21OJ
2014 · github.com
- 22VA
2018 · github.com
- 23AP
2013 · github.com
- 24AR
Hi HN, I’m sharing a small open-source project I’ve been working on: a native C++ ballistic solver that computes launch angles to intercept moving targets in real time, under gravity and air drag. Instead of relying on vacuum assumptions, closed-form equations, or lookup tables, the solver formulates the intercept as a nonlinear problem and solves it numerically using time integration and iterative methods. The motivation came from game and simulation scenarios where simpler approaches tend to break down: - moving targets - strongly curved trajectories due to drag - real-time constraints The…
Jan 2026
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