Life & fun · alternatives · 2026
24 alternatives to A new A.I. Algorithm for Polygonal Mesh Mazes
A new A.I. Algorithm for Polygonal Mesh Mazes is a tool that generates mazes using artificial intelligence applied to polygonal mesh structures. It is designed for game developers, educators, and maze enthusiasts who… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. A new A.I. Algorithm for Polygonal Mesh Mazes launched in 2012; newer entries below may have overtaken it.
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I was fascinated reading through another recent HN submission about a highly efficient implementation of A* in Lisp, which got me thinking about how I could do something similar in Python. However, these kinds of pathfinding algorithms really need complex terrain/mazes with interesting obstructions to showcase what they can do and how they work. So, I started thinking about how I could generate cool and diverse random "mazes" (they aren't really mazes, but I'm not sure what the best term is). I got a bit carried away thinking of lots of different cool ways to generate these mazes, such…
2024 · github.com · its alternatives →
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This is the first iteration of a short game I’m making that tries to interactively explain some of my favorite math questions / ideas. My goal is mostly to get the player curious and not necessarily to explain absolutely everything. There were a lot of fun technical parts to building this: - For implementation reasons, it’s much easier if the lines all have integer intersection points with each other. To do this, when a new line is added I “cheat” by rounding intersections to integers and then splitting the old lines at the intersection into new linds (with potentially different slopes)…
2024 · rahulilango.com · its alternatives →
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Maze generation visualization. Contribute to pakastin/maze development by creating an account on GitHub.
2022 · github.com · its alternatives →
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Solve and generate mazes in JS. Contribute to dmaydan/Maze_Solver_Generator development by creating an account on GitHub.
2019 · github.com · its alternatives →
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2020 · amydyer.art · its alternatives →
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Maze Discovery▲353Get user insights early. Build better products.
2020 · maze.co · its alternatives →
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Agent tooling for generative LEGO models building, built with Astra and Opus 5.5, powered by Jev - anteloc/ldraw-nova
20d ago · github.com · its alternatives →
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Solve math problems instantly with step-by-step solutions
2024 · mymathsolver.ai · its alternatives →
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Easily create 3D models in virtual reality
2017 · arvr.google.com · its alternatives →
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MeshPilot▲102Your AI workspace for terminals, tasks, and agents
Jun 2026 · meshpilot.in · its alternatives →
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Visual explanation of pathfinding algorithms and how a*, Dijkstra and BFS can be seen as the same algorithm with different parameter/data structures used under the hood - npretto/pathfinding
2021 · github.com · its alternatives →
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Hey HackerNews, I built this project over the last few weeks as a palette cleanser from a failed game launch. I wanted to learn a bit about AI/Neural-Networks and naively thought I could build a tiny maze-solving AI in a weekend with a 100% solve rate. Well - I couldn't, but I got pretty close. 14 Bytes total model size, and a 96.5% solve rate on unseen mazes. Trained across 46 phases experimenting with different ideas to improve the model (better performance, smaller size). Its quite fun to watch the model attempt to solve the maze, when they fail its usually due to getting stuck in a…
Jul 2026 · con-dog.github.io · its alternatives →
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Eyes Cube▲69Both are moving simultaneously in the parallel maze.
2016 · apps.apple.com · its alternatives →
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An Olympiad-level AI system for geometry
2024 · deepmind.google · its alternatives →
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"Creatures" is a stretch given that the environment is Minecraft, but the idea is simple: iteratively add blocks conditionally (tensor convolution) on the current environment (blocks) to maximize some reward. In this case I use PPO RL to train creatures to touch a glowstone block but you can adapt it to use any algorithm and reward (easily, as it uses the Ray framework). What I like about this work: iteratively finding solutions has a long and colorful history of doing things well: gradient boosting, ResNets, Stable Diffusion, etc. We're after some end optimal state and usually try to get…
2024 · github.com · its alternatives →
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The Mesh▲58The game that reinvents the way we play with numbers.
2015 · apps.apple.com · its alternatives →
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