Dev tools · alternatives · 2026
24 alternatives to A self-running space economy SIM in Rust and Bevy
I built this with Claude cause I always wanted to tinker with a simulation economoy and I love space themes. A space-economy sim where nothing is scripted. A few hundred autonomous ships each run their own planner. Some chase the best trade route, take a delivery contract, refuel, retrofit at a shipyard, or dock so the crew can rest before morale tanks. Markets price everything off supply with shortage-urgency multipliers, factions tax and subsidize, populations migrate when they're unhappy, and stations that go broke get abandoned and rot. It started as an Elixir/Phoenix prototype, but…
A space economy simulation built in Rust and Bevy where hundreds of autonomous ships operate independently without scripting. Each vessel manages its own goals—trading, refueling, repairs, and crew rest—while markets… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
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Maritime▲98Hi HN, my name is Maria, and I’m a co-founder of Maritime. We started Maritime at MIT to build infrastructure for companies that need to run thousands of isolated AI agents for their customers. Imagine you set up an agent like OpenClaw, or a personal assistant agent with a custom framework, and want to give a separate version of it to every customer/friend. Each customer needs their own agent running in an isolated microVM, with persistent state, secrets, triggers, and sleep/wake behavior. Building such scalable and secure infra will take you months and will cost hundreds of…
Mar 2026 · maritime.sh · its alternatives →
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Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…
2023 · github.com · its alternatives →
- 3UL
In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…
2023 · raverie-us.github.io · its alternatives →
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Replicas▲239Hey HN! I'm Connor, creator of Replicas. I'm a heavy Codex/Claude Code user, and I wanted to hand off tasks to agents like I would to an engineer - kick something off before work, let it scaffold while I'm at lunch, even come back to a ready PR. The problem: existing alternatives use workspace VMs that are black boxes. I have no access to any of them - they can't run tests, read logs, or use tools like the Playwright MCP (which I use to verify agents actually fixed what they claim to fix). Replicas gives agents real cloud workspaces where they can: - Run your test suite and read the…
Jun 2026 · replicas.dev · its alternatives →
- 5AA
This is a weekend project that spiraled out of control. I was originally trying to get Claude to play a ROM of the SNES SimCity. I struggled with it and that led me to Micropolis (the open-sourced SimCity engine) and was able to get it to work by bolting on an API. The weekend hack turned into a headless city simulation platform where anyone can get an API key (no signup) and have their AI agent play mayor. The simulation runs the real Micropolis engine inside Cloudflare Durable Objects, one per city. Every city is public and browsable on the site. LLMs are awful at the spatial stuff, which…
Feb 2026 · hallucinatingsplines.com · its alternatives →
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Hey HN, Waleed here. We're building Sim (https://sim.ai/), an open-source visual editor to build agentic workflows. Repo here: https://github.com/simstudioai/sim/. Docs here: https://docs.sim.ai. You can run Sim locally using Docker, with no execution limits or other restrictions. We started building Sim almost a year ago after repeatedly troubleshooting why our agents failed in production. Code-first frameworks felt hard to debug because of implicit control flow, and workflow platforms added more overhead than they removed. We wanted…
Dec 2025 · github.com · its alternatives →
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I got pretty good at (and very addicted to) the lunar lander game from a few days ago... so I decided to make an autopilot for the lander based on what I felt like was the best strategy! Now I can have perfect landings every time without lifting a finger :D Writing the autopilot code was a lot more fun than I expected! It felt a bit like programming a robot. Source code: https://github.com/szhu/lunar-lander-autopilot Original lander HN post: https://news.ycombinator.com/item?id=35032506
2023 · szhu.github.io · its alternatives →
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Hi HN! I'm working on an open-world multiplayer space sim with submarine-warfare-inspired combat. Crew a ship, haul cargo, run heists, hunt your foes with passive and active sensors. Browser-based, free, no install. Some of its features: - Submarine-style passive sensors. Contacts start as a bearing line (direction, no distance), resolve into an uncertainty circle, then into a full track. You triangulate over time by moving. - Silent running. Cut your emissions and witnesses can't ID you. - Newtonian flight. No drag, no auto-brake. Flip 180° and burn to stop. - Boarding combat. Dock with…
Apr 2026 · everestdrive.io · its alternatives →
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Viberia▲146Hey HN, This is my take on the agent harness. Everything on an isometric map. Agents are grouped into "buildings" that run in a sequence or a loop; e.g., the CodeForge has an agent that writes a PRD, another one that implements, and a third that reviews. Everything is customizable, you build your own buildings/teams however you want. It's a Tauri app, really light (about 8x less energy than the closest competitor I benchmarked, so it actually runs from a coffee shop on battery). It's macOS only for now, but ping me if you are willing to test the Windows or Linux version. I've been…
May 2026 · getviberia.com · its alternatives →
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Sandbox game focused on building a space station
2015 · store.steampowered.com · its alternatives →
- 11
Agent Runners▲185Build and ship with Claude Code, Codex, Gemini in Netlify
2025 · netlify.com · its alternatives →
- 12

Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run · its alternatives →
- 13FE
Fleet is an experimental fast, lightweight, open-source, build tool for Rust. Builds with Fleet enabled are up-to 5x faster! For a production repository (infinyon/fluvio) which we tested, we were able to cut down our incremental build times from 29 seconds down to 9 seconds, boosted by Fleet. We saw even better results on dimensionhq/volt, with our build times cut down from 3 minutes to just 1 minute - a 3x speed improvement! How does fleet work? Fleet works by optimizing your builds using existing tooling available in the Rust ecosystem, including seamlessly integrating sccache,…
2022 · its alternatives →
- 14

I am a solo developer, and I built Core MBA because I was frustrated with the "video course" default in business education. I wanted to build a "compiler for business logic"—a tool where I could read a concept in 5 minutes and immediately test it in a hostile environment to see if my strategy actually compiles or throws a runtime error. The project is a business simulator built on React 19 and TypeScript. The core technical innovation isn't just using AI; it's the architecture of a closed loop between a deterministic economic engine and a generative AI validation layer. The biggest technical…
Jan 2026 · core-mba.pro · its alternatives →
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The agent development environment to ship faster
Apr 2026 · bridgemind.ai · its alternatives →
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Most games have limits. You can only use preset features, need coding for customization & adding mods, require expensive extra devices. We wanted to remove those barriers. That’s why we are building space zero—a browser based 3D world powered by AI. We plan to build players can freely mix items to generate unexpected creations with unique properties and sounds. Also the world itself is dynamically generated, evolving endlessly. I uploaded a demo version I’ve been working on for the past month! I hope to get any feedbacks or comments :)
2025 · 0.space · its alternatives →
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Space MMORPG with a Ethereum Economy
2018 · csc-game.com · its alternatives →
- 19
Mobius▲93Describe a trade and Mobius builds, backtests, and runs it
May 2026 · joinmobius.com · its alternatives →
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Solar Idle▲66A free, idol space game where you colonise a solar system
2020 · apps.apple.com · its alternatives →
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Second only to working at Space X
2015 · kerbalspaceprogram.com · its alternatives →
- 23

Free browser-based business and economy simulation game. Trade stock, exchange currencies and run your own businesses.
2017 · moneyga.me · its alternatives →
- 24LL
Some time ago I built a simple app to run swarms of coding agents — I call it fleet (https://news.ycombinator.com/item?id=48256389). It's based on centralized beads with a Python orchestrator and can run any coder (Claude, agy, Codex). Recently I added a UI to manage the whole agent lifecycle: adding new tasks, monitoring running ones, and a chat interface built on MCP with a centralized SQLite DB. From the UI I can spawn agents to run in any directory, define dependencies on other tasks, and specify which coder/model should do the job. Today I can run 10–15 agents…
Jun 2026 · its alternatives →
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →