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Products that do what I built an autopilot for the lunar lander game does

I got pretty good at (and very addicted to) the lunar lander game from a few days ago... so I decided to make an autopilot for the lander based on what I felt like was the best strategy! Now I can have perfect landings every time without lifting a finger :D Writing the autopilot code was a lot more fun than I expected! It felt a bit like programming a robot. Source code: https://github.com/szhu/lunar-lander-autopilot Original lander HN post: https://news.ycombinator.com/item?id=35032506

  1. 1LA

    I’ve been working on this game for the past few weeks. It’s written in plain JavaScript, mostly with canvas, with no dependencies. The code is here: https://github.com/ehmorris/lunar-lander

    2023 · ehmorris.com

  2. 2LL
  3. 3RD
  4. 4VL

    2022 · github.com

  5. 5MS

    Did this a few years ago. Seems apropos. Sources and more here: https://github.com/EngineersNeedArt/Mooncraft2000

    Apr 2026 · mooncraft2000.com

  6. 6IA

    I'm a software developer with 20+ years of experience but during this time I never programmed any games, but I really wanted to for the longest time. With the advent of AI coding agents I thought that this is the best time to try and so I've learned a bit of Phaser.js (a Javascript based game engine) and entered Beginner's Jam Summer 2025 - a game jam for beginners in the game dev industry that allows AI coding. After around 25-30 hours (working mainly after my full-time day job) I managed to submit the game I called "Tower of Time" (the theme of the jam was "Time Travel"). You can play it…

    2025 · github.com

  7. 7BL
  8. 8AF

    The entire game is implemented as a single HTML page, so it is easy to read the source code of this game and that of the autopilot by viewing the source of the page. For convenience, here is a direct link to the autopilot source code: https://github.com/susam/invaders/blob/0.9.0/invaders.html#L...

    2024 · susam.net

  9. 9

    Recreate the Moon landing in augmented reality 🌖🚀

    2017

  10. 10

    A free-to-play automated strategy game

    2019

  11. 11

    I built LunarBasic because I wanted a modern recreation of BlitzBasic from back in the day. I wanted it to have good step debugging features, and I wanted it to compile down to a native binary with no external dependencies. I do know there's an open source BlitzBasic out there but I wanted something simpler and more concise. It does have a "pro" feature set, but for the foreseeable future, anyone joining up will have the pro version in perpetuity (eg I'm not trying to sell anything here). It's early (v0.8.0). Would love feedback on the language design and compiler output, especially from…

    13d ago · lunarbasic.com

  12. 12WT

    Hey all! Long time lurker, first time poster. I found this rocket landing trajectory optimization paper cool, but it took me a while to wrap my head around it and implement it. I wrote up an expanded version of the paper including details that would have helped me understand it the first time through, with the idea being that it might make the content more approachable for others with similar interests. The source code is also linked in the document. I'm open to feedback, I'm always trying to get better across the board.

    2025 · scpowers.github.io

  13. 13IM

    Hey HN! Thank you for all the support and feedback on my original submission 2 months ago. I've been improving the backend using a MCTS/AlphaZero approach and it's currently producing much better results. My long term goal is to allow users to manage multiple projects, deployed autonomously, both from scratch and by making continual updates all prompted with natural language. The cost of each project has been lowered to $9 as performance with smaller models has improved (I migrated from Claude-3-Opus to gemini-1.5-flash). Thanks for checking it out!

    2024 · saas-quick.com

  14. 14ST

    Hi HN! I brought my favorite game from Palm OS to the web as a hobby project. In Space Trader, you can trade goods, hunt bounties, amass a fortune, buy a moon and retire. One of the parts of this project I enjoyed the most: To aid debugging and unit testing, I use a deterministic random number generator called GameRand. In debug mode, I can capture the random seed and log of every action taken in the game. Then I can replay that to reproduce a bug or create a test. I ended up creating nearly exhaustive test coverage this way. A write-up with more technical details and links to source code:…

    2024 · memalign.github.io

  15. 15PA

    A little game I made to show off an old project. The functionality of the CPU is derived entirely from simulated logic gates. All the operations and control flow are based on the underlying properties of the logic gates, and changing their operation leads to corresponding changes in function. The original game code is all python and it runs in the browser using wasm/pyodide. Not very mobile friendly

    2024 · loreley.one

  16. 16AG

    Hello guys, I'm glad to present to you PlayAlgoShip, a web-based game where you solve fun algorithmic puzzles. The rules are simple, you need to find the correct algorithm that makes the ship collect all stars. If you succeed, you will unlock the next level! There are also live statistics like how many players are currently playing on your current level (you are not alone struggling!), the finish rate of the level, and how many players liked/disliked it. It's 100% free, I hope you will enjoy the experience!

    2024 · playalgoship.com

  17. 17WG

    Hi HN! This has been a fun little side project. You simply click to shoot arrows at falling circles (and the arrows of other players!) Hopefully, I make other social & simple games over time. I had to struggle with all the usually problems of game synchronization. It was a fun way to explore phoenix & elixir. You'll notice the signature claude code purple gradient. I'll be honest, I couldn't have built it without AI! If you really like it you can vote with your wallet and toss me $1.99. Or not!!

    Dec 2025 · wingspan.games

  18. 18IB

    I'm calling this "Vibe Discovery" — distinct from vibe coding because I didn't know the requirements upfront. Started with "make something with the accelerometer" and discovered through 6 iterations that I wanted a WebGL marble game. The interesting part was the dev setup: Claude Code running in Termux on a Redmi Note 9 (4GB RAM). The same-device feedback loop — code, test accelerometer, react, iterate — made rapid discovery possible in a way that laptop-to-phone deployment wouldn't.

    Jan 2026 · kikkupico.com

  19. 19IM

    Also inspired by this HN submission: https://www.chiark.greenend.org.uk/~sgtatham/quasiblog/findl... The model is gpt-4o-mini-2024-07-18.

    2024 · app4.hc11.org

  20. 20IB

    VSCode extension with games (Snake, Plinko, slots), HN/LessWrong reader, and Pomodoro timer for AI coding wait times. Fake currency only. Marketplace: https://marketplace.visualstudio.com/items?itemName=TouchGra... Built in a week with Claude Code after seeing Chad IDE get ratio'd for integrating real gambling. Happy to answer questions or get roasted on the code.

    Dec 2025 · github.com

  21. 21IS

    Hi HN, I built AgenTank. It is a small game where an AI agent writes the logic for your tank. You watch it fight, give strategic feedback, let the agent update the tank code, and send it back into battle. I have run 1,000+ battles on my own tank and spent about $200 in Claude credits improving it. The part I enjoy most is not just winning, but watching the tank make visible mistakes, thinking of a better strategy, and seeing whether Claude can turn that into better code.

    May 2026 · agentank.ai

  22. 22IM

    Hello HackerNews, I'm Kaamkiya, the author of this program. It's a collection of minimal games made for terminals, like 2048, Hangman, and even two player games like pong. They're all text-based, but they can actually be quite fun. If you want to test it right now, you can do this: go run github.com/Kaamkiya/gg@latest I started this project out of boredom, honestly. I was bored, and when I'm bored I like to code or play video games. So I coded video games. I kept them really minimal though, because I'm not great at gamedev and thought it would be easier to contribute to text-based…

    2024 · github.com

  23. 23PA

    Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…

    2024 · playcodeai.com

  24. 24AS

    Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…

    2025 · cubic-zombies.pages.dev

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