Dev tools · alternatives · 2026
24 alternatives to LunarBasic, a BASIC that compiles 2D games to native executables
I built LunarBasic because I wanted a modern recreation of BlitzBasic from back in the day. I wanted it to have good step debugging features, and I wanted it to compile down to a native binary with no external dependencies. I do know there's an open source BlitzBasic out there but I wanted something simpler and more concise. It does have a "pro" feature set, but for the foreseeable future, anyone joining up will have the pro version in perpetuity (eg I'm not trying to sell anything here). It's early (v0.8.0). Would love feedback on the language design and compiler output, especially from…
Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
- 1

I’ve been working on this game for the past few weeks. It’s written in plain JavaScript, mostly with canvas, with no dependencies. The code is here: https://github.com/ehmorris/lunar-lander
2023 · ehmorris.com · its alternatives →
- 2

I got pretty good at (and very addicted to) the lunar lander game from a few days ago... so I decided to make an autopilot for the lander based on what I felt like was the best strategy! Now I can have perfect landings every time without lifting a finger :D Writing the autopilot code was a lot more fun than I expected! It felt a bit like programming a robot. Source code: https://github.com/szhu/lunar-lander-autopilot Original lander HN post: https://news.ycombinator.com/item?id=35032506
2023 · szhu.github.io · its alternatives →
- 3MP
I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…
2023 · zamfofex.neocities.org · its alternatives →
- 4
LunaRoute▲106LunaRoute is a high-performance local proxy for AI coding assistants like Claude Code, OpenAI Codex CLI, and OpenCode. Get complete visibility into every LLM interaction with zero-overhead passthrough, comprehensive session recording, and powerful debugging capabilities. - See Everything Your AI Does - get full logs (JSONL), summary of sessions including tokens used (input/output) as well as tools usage and success rates. - Privacy & Compliance Built-In - redact or tokenize any sensitive information (regex based). - Speaks OpenAI and Anthropic dialects so you can route (and translate)…
Oct 2025 · github.com · its alternatives →
- 5AT
Hello, I'm building a WebAssembly compiler and documenting the process in the meantime. This aims to be a tool for demonstration and education purpose. It doesn't aim to do fancy stuff nor to replace existing ones. I'm building this to learn and to improve and hopefully it can be useful for others as well :) From last time I've presented the idea, I've implemented more basic features on Luna and I've built a custom and tiny runtime for Luna! (documenting it of course). Any feedback is really appreciated :) Repo: https://github.com/thomscoder/luna
2022 · luna-demo.vercel.app · its alternatives →
- 6

The purely functional user interface library that
2018 · kbrsh.github.io · its alternatives →
- 7

Ever since I got my first computer, a TI-99/4A, at age 13, I've been fascinated by programming languages. I've written a few interpreters, but this is the first time I've come back to the first language I've ever learned, BASIC. I started ClifferBasic as a way to shake out bugs and find feature weaknesses in another project I'm working on, Cliffer, which is a library for writing CLI applications in .NET using attributed program, but it's taken on a life of its own and has become a rather fun project. I'm planning to flesh out the BASIC implementation over the coming weeks, but I'd like…
2024 · github.com · its alternatives →
- 8

- 9

Hello HN, I'm sharing a little open-source utility I wrote recently. I'm a huge fan of Brendan Gregg's "BPF Performance Tools" book. However, every time I SSH into a fresh server, most of the diagnostic tools aren't installed there and installing them can be really annoying. I decided to use Nix package manager and LLMs to make this process straightforward. My utility first downloads a "toolbox" of Linux utilities (built with Nix), runs Brendan Gregg's famous "60-second Linux analysis" playbook and then summarizes the results with an LLM. So "60-second Linux analysis" now becomes a single…
Mar 2026 · quesma.com · its alternatives →
- 10IV
Hi everyone, When the pandemic started, I put QuickBASIC in front of my kids and could see them enjoy toying with writing some simple programs. Since then, I've been working on a side project to build a similar experience using modern technologies, with the goal of having a tool to teach the foundations of programming to (my own) kids. This is what EndBASIC is: is a retro-looking, BASIC interpreter with DOS-like features -- built for the web. The environment is designed to be minimalist in an attempt to reproduce the computing experience of the 1980s where the computers were simpler to…
2021 · its alternatives →
- 11

I wanted to learn more about RAG implementations, so I built something to solve the constant digging through manuals whenever we play a game. It's fairly simplistic, but actually has worked pretty well for some of these conflicts. Everythings Open Source on GitHub if you're curious (or have ideas), and I'd love to hear feedback from fellow boardgamers!
2024 · gamegame.ai · its alternatives →
- 12

I love Claude Code but got tired of having nothing to do while I waited for sessions to finish, and managing multiple sessions on the command line was getting annoying and I kept losing track of the tabs. I originally built a quick and dirty version of this for my own use, but decided to polish it up and make it open source. The idea is that you should be able to do all your agentic coding without leaving the tool or needing to go back to a traditional IDE. You can view the diffs, run your program, and merge your changes back. I support OSX and Linux right now, but could add Windows support…
2025 · github.com · its alternatives →
- 13
Hi HN, I’m one of the devs behind StarDesk, a P2P-first remote desktop we’ve been building for ~1 year. We started this partly out of frustration: some popular RDP tools haven’t seen meaningful updates in a long time, and long-standing issues are often left unaddressed. As devs, we really dislike software that stagnates once it “works well enough”. StarDesk is our attempt to do it differently. What we focus on: -P2P by default (relay as fallback) -Low RTT + low jitter > chasing max bitrate -Encoder / input path tuned for real-time interaction -Modern E2EE (TLS/DTLS) UX-wise, setup…
Jan 2026 · stardesk.net · its alternatives →
- 14E
Hello everyone, A couple of months ago I was introduced to Excalidraw and fell in love with it instantly. The only thing I didn't like was that I couldn't easily save my whiteboards and had to put everything in one whiteboard which started to lag my PC after a while. So I made ExcaliHub. It's exactly as it sounds: a hub for Excalidraw. It's free, open source, and I aim to keep it that way. Thanks in advance for any feedback!
2024 · excalihub.dev · its alternatives →
- 15MF
I know everyone is a bit burned out on blockchain and cryptocurrency related stuff around these parts, but I've been working on as a side project for the last few months and thought you guys might be interested: https://cryptoempire.io/ It's still a bit buggy and incomplete (the mobile ux needs a lot of work, the leaderboard isn't functional yet, etc.), but I've reached a point where I'm not totally ashamed of sharing it :) Any feedback would be most welcome!
2018 · its alternatives →
- 16YA
I must say I was encouraged to post my project here when I saw the positive response to this post: http://news.ycombinator.com/item?id=3780731 Before you make any comments, please keep in mind that the project is written for fun. I'm not forcing anyone to use it. In fact, nobody should use the current unstable version in a serious project. Here is the link: http://github.com/bsg/libserv Please share your thoughts. All criticisms are welcome, even the harsh ones. p.s. The project is still a work-in-progress.
2012 · its alternatives →
- 17

This weekend I built a multi-agent coding system which, quite unexpectedly, beat Claude Code on Stanford's Terminal Bench! The architecture is straightforward, consisting of an orchestrator agent that deploys explorer & coder subagents to complete complex terminal based tasks, utilising an intelligent context sharing mechanism along the way which makes it all work. The repo has a lot of technical details, and all the code and prompts for you to play around with if you'd like! I had a lot of fun making this, I hope you have fun reading the README, using it yourself, or even extending it! As…
2025 · github.com · its alternatives →
- 18

Hello HackerNews, I'm Kaamkiya, the author of this program. It's a collection of minimal games made for terminals, like 2048, Hangman, and even two player games like pong. They're all text-based, but they can actually be quite fun. If you want to test it right now, you can do this: go run github.com/Kaamkiya/gg@latest I started this project out of boredom, honestly. I was bored, and when I'm bored I like to code or play video games. So I coded video games. I kept them really minimal though, because I'm not great at gamedev and thought it would be easier to contribute to text-based…
2024 · github.com · its alternatives →
- 19

I'm an "ideas person" who messes around with AI on a low budget. I got tired of watching my tokens vanish and context windows filling up while agents fumbled around trying to find the right thing. Agents don't flail like they used to with shell tools, but there are still weak/blind spots and back-and-forth episodes — especially when using tools in combination/sequence. So I built "tilth" today. Or rather, AI built it — every line is Opus 4.6. I spent a lot of my precious tokens getting it to "not shit" (at least several of the different vendors' AI overlords assure me it's not…
Feb 2026 · github.com · its alternatives →
- 20IB
It's like a mix between Picross (Nonograms) and Polyominoes. It's a minimalist puzzler which has no text, no tutorials (none required) and no ads set in a relaxing environment. App Store: https://itunes.apple.com/gb/app/shapeuku-shape-puzzle-game/i... Play Store: https://play.google.com/store/apps/details?id=com.dtbgames.s... I have a bulk load of Android promo codes to give away, so if you'd like one let me know! (Sorry iOS users, I have no free codes left!)
2018 · its alternatives →
- 21

Dmitri's blog about programming, Clojure, and software development
Jul 2026 · yogthos.net · its alternatives →
- 22

Hi all! I built FlipJump, a programming language with just 1 opcode, yet capable of any computation. It started with thinking of the idea of the minimalistic language, but it's more than that - I had to set up the whole environment for it: I have written a macro-assembler, an interpreter for the binary, and a very extensive standard library. I also written about ~30 programs in it. Also, the standard library is tested. I also wrote an esolangs page: https://esolangs.org/wiki/FlipJump Tell me what you think!
2023 · github.com · its alternatives →
- 23MoonBit▲10
Next-generation coding platform. Fast, simple, and scale.
2025 · moonbitlang.com · its alternatives →
- 24EA
I'm excited to share a project that I've been working on mostly solo for the past year! It's called Elara, and it's a free open source game that teaches you how to code. You can play directly in your browser without downloading anything or creating an account. It's targeted toward complete beginners, but if you already have some coding experience, there are optional bonus challenges to really test your knowledge and problem-solving skills. If you like code golf, some of the challenges will be right up your alley ;) Under the hood, the backend/core game logic is built with Rust and…
2023 · elaragame.com · its alternatives →
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