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Products that do what An open source beat-em-up arcade game that fits in a 64x64px frame does

For anyone interested in how to build a beat-em-up game similar to the old arcade simpsons / ninja turtle games, I just open sourced a very short and fun arcade game that fits in a 64x64px frame.

  1. 1IM

    I had the concept in my head for some time and firstly just prototyped it using only HTML & CSS. Sent it to a few friends and they liked it so I made it into its own website and added few 'competitive' features like click counter and share button.

    2022 · rotaboxes.com

  2. 2IM

    Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!

    2022 · lessmilk.com

  3. 3
    Arcade508

    Build playful interactive demos

    2022

  4. 4IM

    I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…

    2025 · github.com

  5. 5HA

    I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started working on initial "games" (mostly rendering tests) in 2018 and eventually built all of the platform stuff around it to make it easy to share games. There's also an in-browser editor available for you to make and publish games all from the browser. Would love some feedback on the games and studio features as well as the platform overall. All of the code is available at https://github.com/homegamesio

    Jul 2026 · homegames.io

  6. 6MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com

  7. 7IM
  8. 8DA

    I've been spending a lot of my spare time over the last year creating this little racing game. It's built in PICO-8, which is a really fun “fantasy retro console” that's been mentioned on HN several times. The console has strict limits and I wanted to see how far I could push them The source code for the game is over here: https://github.com/maxbize/PICO-8/tree/master/Driftmania. It's a bit of a mess, but I'm happy to answer any questions on it or development of the game. Cheers! EDIT: For those not familiar with PICO-8, there's only a few inputs: arrow…

    2024 · frenchie14.itch.io

  9. 9AR

    My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…

    2024 · nicollet.net

  10. 10
    Wavedash110

    A browser-first marketplace for PC games

    Dec 2025

  11. 11IM

    After two years of development, I'm super excited to release Beat Maker! This is my take on what I hope is the best free, web-based drum machine. My goal was to build something that was not only fun and easy to use for beginners but also powerful enough for serious producers. I did extensive research on existing drum machines, analyzed their UX, and tried to build something that adds something new. It's a nearly 100% client-side app, written in ClojureScript, and is a PWA so you can install it to your home screen for an app-like experience. Besides the standard grid editor, Beat Maker has…

    Sep 2025 · dopeloop.ai

  12. 12IM

    I love getting cool swag from hackathons and I also love designing PCB's, so when my friend asked me if I would design hackathon badges for a large game jam in singapore, I was absolutely down! The theme of overglade was a "The game jam within a game", pretty cool concept right! High schoolers from around the world were flown out to the event by hackclub after they spent about 70 hours designing their own game. These badges needed to be really cheap and simple, because we were going to manufacture about a hundred in a pretty limited amount of time. I went with a zero-power approach, which…

    Apr 2026 · github.com

  13. 13IR

    Recently, I managed to recover some of my earliest work from the ZX Spectrum era from an old audio cassette. It is a mini-game, that I created as a teen, called "Atomix," written in BASIC with a mix of Z80 assembly — some of which I coded myself, while other parts were disassembled from existing games. I put the game in an modern emulator and recorded a screencast. See the video in my linkedin post: https://www.linkedin.com/feed/update/urn:li:activity:7288665...

    2025

  14. 14

    Capcom is launching a plug and play mini arcade system

    2019

  15. 15

    Fun 808 beat creator with a Rubik's cube twist

    2014

  16. 16EA

    Hi HN, I made this small game in my spare time. It's quite addictive, I spent a lot of hours playing instead of polishing it. My own highscore is 96,792. Source code is at https://github.com/MikeBellika/tile-game. It's made with react, tailwind, and framer motion. Hope you enjoy!

    2024 · bellika.dk

  17. 17AP
  18. 18IA
  19. 19AP

    The idea for this pixel art puzzle game came from playing Triominos, and wondering what would happen if you replaced numbers with colors. A few mutations later, and it became a mobile game where you click a piece to turn it in place, to recreate pixel art. I built the basic idea in just over an hour on Twitch. Dev-wise, I used a homebrew Typescript game engine I created, called Booyah (https://github.com/play-curious/booyah). The graphics are all rendered using the awesome library PixiJS. What do you think?

    2023 · pixel-puzzler.playcurious.games

  20. 20BA

    2024 · henryschmale.org

  21. 21MB

    2023 · milgra.github.io

  22. 22AH

    My wife and I recently submitted to a mobile game jam on Newgrounds (yes, it's still around). What started as a question of whether we could do it somehow morphed into whether we could do without so many of the seemingly needless complications rampant in our respective industries. My wife thus did all the art as traditional frame-by-frame animation (no puppets or tweening) and I preceded without a game engine. I did use a pre-processor that gives JS a Lisp syntax (Parenscript), because C-syntax is gross. We hope the end result, while definitely of small scope, will serve to inspire some…

    2022 · github.com

  23. 23NS

    Tired of the hassle of setting up classic NES, SNES, Sega, Arcade, and Atari games on modern systems? I have built something way simpler - browser based emulation. Key Features: Instant Play: No downloads or complex configurations required. Extensive Library: Explore iconic titles like Super Mario Bros., The Legend of Zelda, Sonic the Hedgehog, Pac-Man, and Street Fighter II. Seamless Emulation: Enjoy smooth gameplay powered by advanced browser technology. Cloud Saves: Never lose your progress again with cloud saving. Let me know your thoughts/suggestions and help bring back the glory…

    2024 · weplayretro.games

  24. 24AW

    So, me (dev) and my friend (designer) have been building a website/mobile app to help users manage their game library (think MyAnimeList, but games) for a little over a year. We launched with a very basic set of features, and have been slowing expanding since then. All the code is open source, and most of the things we implemented were direct feedback from users (e.g. being able to import games from Steam/PSN, and the Posts feature). We don't show ads or have any kind of subscription. This is just a hobby project. Any feedback would be greatly appreciated, as honestly the hardest…

    2025 · gamenode.app

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