Alternatives
Products that do what Chromaport does
Low-Latency Streaming for Gamers & Creators
- 13L
2024 · github.com
- 2LS
2021 · github.com
- 3AM
Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
2024 · 5-million-devs.netlify.com
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- 61F
I wanted to show you something I was hacking on for the last few weeks. I tired of sharing screen via Google Meet with 1-hour limitation, with Zoom and 40-minute limitation, etc. With paid Slack subscription. And often times I just needed to screenshare with no audio. So I ended up with my own solution - no registration, low memory, low CPU, low tek 1 fps encrypted screen sharing. Currently sharing only the main screen (good for laptop users). It's very raw in terms of infrastructure, since I'm not counting bytes (yikes!), everything works on my own dedicated server. But the service itself…
2024 · 1fps.video
- 7WP
We’ve been building infrastructure to spin up browsers for AI agents. Originally, we built[0] it as a pool of warm Docker containers running Chromium, exposing: - Chrome DevTools Protocol (for Playwright/Puppeteer) - noVNC (for live view) We’ve been following the unikernel space for a while, so we decided to see if we could get our image on one. We went with Unikraft Cloud[1]. Here’s how it did: - Boot-up time: 10–20ms (vs. ~5s for Docker containers) - Near 0 CPU/memory consumption when idle - Still ~8GB RAM when active (headful Chromium) Potential use cases: - Standby mode during…
2025 · github.com
- 8OL
2024 · github.com
- 9SA
I've frequently found myself using [nvitop](https://github.com/XuehaiPan/nvitop) to diagnose GPU/CPU contention issues. The two best things about it are: - It's easy to install if I can access pip in the container - It makes a compelling screenshot (which helps me communicate with coworkers.) With those two lessons in mind: Here is Sping! Purpose: Help observe and diagnose latency issues at layer 4+ (TCP/HTTP/HTTPS) Two good things about it: - It's easy to install if you have pip. (Available at…
2025 · dseltzer.gitlab.io
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- 11IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com
- 12OS
2024 · github.com
- 131T
2020 · youtube.com
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- 15SA
2011 · slowyapp.com
- 16AA
Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run
- 17AO
I am making a open source overlay library. Game overlay is for rendering contents on top of game screen. Representative examples are Discord and Steam in-game overlay. They are complicated because it has to hook rendering part of a game. Asdf overlay provides easy to use interfaces for rendering on top of game screen. I recognize game performance degradation due to overlay rendering, so GPU shared texture was used to avoid CPU framebuffer copy. Asdf Overlay is capable of rendering full screen overlay without noticeable performance loss.
2025 · github.com
- 18AC
Hello HN. This is a project me and some friends built at university in 2017. It was originally built in a rush, but we've added a few improvements over the years. It's a fun game to host at a demoparty and project on a big screen - We did that at Instanssi many times. The implementation is still rough, and suffers from the fast pace of the modern web - The frontend is likely very outdated, and the backend is built with Vapor 2 and Swift 3.1, both no longer supported. You can host this yourself, but it might be a bit of a pain to set up. The WebSocket protocol is fairly trivial to work out…
2022 · pixel.vkoskiv.com
- 19RA
Hey HN! My friends and I built a new platform for generating images. The app is easy to use for people who find ComfyUI hard to use, or just simply don’t have a GPU to use it on. For those not familiar, ComfyUI is a great tool for using open-source models like Stable Diffusion. It’s primarily great because it’s a node-based tool, which means you can chain together models, upscalers, prompting nodes, etc… which let you create images in the exact aesthetic you want. There’s also a vibrant dev community behind ComfyUI, which means that there are a ton of nodes and customizability. We’re users…
2024
- 20IB
I wanted to play my Steam games but my aging PC couldn’t keep up, so I built Cloudy Pad - a tool to run Steam in the Cloud (GitHub: https://github.com/PierreBeucher/cloudypad) It runs on AWS, Azure, GCP, Scaleway and Paperspace with various cost optimizations and safeties: - Cost alerts - Auto stop inactive instances to avoid unwanted cost - Disk snapshots and data cleanup for cost efficiency - Spot instance support Under the hood: a Linux VM and a container running Sunshine (a streaming server https://github.com/LizardByte/Sunshine) with Steam. Most…
2025 · github.com
- 21HI
This is based on an approach I made for a very high performance message and video multiplexing server. The project died, but I'm glad I get to share the a basic version with some http test code now. I admit this is the second time I've tried to show this off here today; I posted earlier but it got lost when no-one was watching :(
2011 · github.com
- 22IM
GitHub: https://github.com/TeamHypersomnia/Hypersomnia - The netcode relies on full simulation determinism - this includes Box2D physics. I'm using standard floating-point calculations and rely on IEEE754 compliance. I also use STREFLOP for portable math function implementations. This is commonly done for RTS games with a lot of synchronized units, however this technique is rarely if ever seen in games with complex physics, esp. shooters. - The atlas packer I wrote for the game was reused in Assassin's Creed, Skydio and received 2 scientific references:…
2024 · hypersomnia.io
- 23CR
Desktop only, the progress bar may go to 98% and sit there for a while but it will eventually load in. For anyone curious, this is an Unreal Engine 5 sample that our team ported to WebAssembly using our custom web pipeline. Demo is not made by us, we just handled the port.
2025 · play-dev.simplystream.com
- 24SM
- This page is running directly on the Pico W in the stream, using microdot (but proxied out via cloudflare tunnel). - There's a buzzer that plays a sound as well but the stream has no audio. - There's a Pi Zero 2 W with a Camera Module 3 streaming the video. Streaming low latency video is painful. I tried mjpeg, Nginx+HLS/DASH, YouTube and Twitch. Twitch is definitely the easiest and best-performing. - There's still a few seconds delay between sending your message and the video updating.
2023 · hi.benren.au
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